// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
///
/// Validates the various platforms to determine if they are ready for building
///
[ToolMode("ValidatePlatforms", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatformsForValidation | ToolModeOptions.SingleInstance)]
class ValidatePlatformsMode : ToolMode
{
///
/// Platforms to validate
///
[CommandLine("-Platforms=", ListSeparator = '+')]
HashSet Platforms = new HashSet();
///
/// Whether to validate all platforms
///
[CommandLine("-AllPlatforms")]
bool bAllPlatforms = false;
///
/// Executes the tool with the given arguments
///
/// Command line arguments
/// Exit code
public override int Execute(CommandLineArguments Arguments)
{
// Output a message if there are any arguments that are still unused
Arguments.ApplyTo(this);
Arguments.CheckAllArgumentsUsed();
// If the -AllPlatforms argument is specified, add all the known platforms into the list
if(bAllPlatforms)
{
Platforms.UnionWith(UnrealTargetPlatform.GetValidPlatforms());
}
// Output a line for each registered platform
foreach (UnrealTargetPlatform Platform in Platforms)
{
UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform, true);
if (BuildPlatform != null && BuildPlatform.HasRequiredSDKsInstalled() == SDKStatus.Valid)
{
Log.TraceInformation("##PlatformValidate: {0} VALID", Platform.ToString());
}
else
{
Log.TraceInformation("##PlatformValidate: {0} INVALID", Platform.ToString());
}
}
return 0;
}
}
}