// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateViewer : ModuleRules { public SlateViewer(TargetInfo Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePathModuleNames.AddRange(new string[] { "Slate" }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Slate", "StandaloneRenderer", "Projects" }); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateDependencyModuleNames.Add("NetworkFile"); PrivateDependencyModuleNames.Add("StreamingFile"); } } }