// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Reflection; using System.Linq; using System.Net.NetworkInformation; using System.Collections; using AutomationTool; using UnrealBuildTool; using EpicGames.Core; using UnrealBuildBase; namespace AutomationScripts { /// /// Helper command to run a game. /// /// /// Uses the following command line params: /// -cooked /// -cookonthefly /// -dedicatedserver /// -win32 /// -noclient /// -logwindow /// public partial class Project : CommandUtils { /// /// Thread used to read client log file. /// private static Thread ClientLogReaderThread = null; /// /// Process for the cook server, can be set by the cook command when a cook on the fly server is used /// public static IProcessResult CookServerProcess; /// /// Process for the dedicated server /// private static IProcessResult DedicatedServerProcess; // debug commands for the engine to crash public static string[] CrashCommands = { "crash", "CHECK", "GPF", "ASSERT", "ENSURE", "RENDERCRASH", "RENDERCHECK", "RENDERGPF", "THREADCRASH", "THREADCHECK", "THREADGPF", }; /// /// For not-installed runs, returns a temp log folder to make sure it doesn't fall into sandbox paths /// /// private static string GetLogFolderOutsideOfSandbox() { return Unreal.IsEngineInstalled() ? CmdEnv.LogFolder : CombinePaths(Path.GetTempPath(), CommandUtils.EscapePath(CmdEnv.LocalRoot), "Logs"); } /// /// Fot not-installed runs, copies all logs from the temp log folder back to the UAT log folder. /// private static void CopyLogsBackToLogFolder() { if (!Unreal.IsEngineInstalled()) { var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox(); var TempLogFiles = FindFiles_NoExceptions("*", false, LogFolderOutsideOfSandbox); foreach (var LogFilename in TempLogFiles) { var DestFilename = CombinePaths(CmdEnv.LogFolder, Path.GetFileName(LogFilename)); CopyFile_NoExceptions(LogFilename, DestFilename); } } } private static bool WaitForProcessReady(IProcessResult Process, string Name, string LogFile, string[] ReadyTexts, int MaxLogWaitTimeInSeconds = -1) { var StartTime = DateTime.UtcNow; while (!FileExists(LogFile) && !Process.HasExited) { if (MaxLogWaitTimeInSeconds > 0) { var Duration = (DateTime.UtcNow - StartTime).Seconds; var TimeLeft = MaxLogWaitTimeInSeconds - Duration; if (TimeLeft <= 0) { LogWarning("Giving up waiting for {0} to start logging, it may run with logging disabled.", Name); return false; } else { LogInformation("Waiting for {0} seconds for {1} logging process to start...", TimeLeft, Name); } } else { LogInformation("Waiting for {0} logging process to start...", Name); } Thread.Sleep(2000); } if (!FileExists(LogFile)) { throw new AutomationException("{0} exited without creating a log file.", Name); } LogInformation("Logging started for {0} at: {1}", Name, LogFile); Thread.Sleep(1000); if (ReadyTexts == null) { LogInformation("{0} is ready!", Name); return true; } using (FileStream ProcessLog = File.Open(LogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { StreamReader LogReader = new StreamReader(ProcessLog); // Read until the process has exited or text has been found while (!Process.HasExited) { while (!LogReader.EndOfStream) { string Output = LogReader.ReadToEnd(); if (!String.IsNullOrEmpty(Output)) { foreach (string ReadyText in ReadyTexts) { if (Output.Contains(ReadyText)) { LogInformation("{1} is ready! \"{0}\" was found in log.", ReadyText, Name); return true; } } } } LogInformation("Waiting for {0} to get ready...", Name); Thread.Sleep(2000); } } throw new AutomationException("{0} exited before we asked it to.", Name); } public static void Run(ProjectParams Params) { Params.ValidateAndLog(); if (!Params.Run) { return; } LogInformation("********** RUN COMMAND STARTED **********"); var StartTime = DateTime.UtcNow; var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox(); if (!Unreal.IsEngineInstalled() && CookServerProcess == null) { // In the installed runs, this is the same folder as CmdEnv.LogFolder so delete only in not-installed DeleteDirectory(LogFolderOutsideOfSandbox); CreateDirectory(LogFolderOutsideOfSandbox); } var CookServerLogFile = CombinePaths(LogFolderOutsideOfSandbox, "CookServer.log"); var DedicatedServerLogFile = CombinePaths(LogFolderOutsideOfSandbox, "DedicatedServer.log"); var ClientLogFile = CombinePaths(LogFolderOutsideOfSandbox, Params.EditorTest ? "Editor.log" : "Client.log"); try { RunInternal(Params, CookServerLogFile, DedicatedServerLogFile, ClientLogFile); } catch { throw; } finally { if (!GlobalCommandLine.NoKill) { if (CookServerProcess != null && !CookServerProcess.HasExited) { LogInformation("Stopping cook server..."); CookServerProcess.StopProcess(); } if (DedicatedServerProcess != null && !DedicatedServerProcess.HasExited) { LogInformation("Stopping dedicated server..."); DedicatedServerProcess.StopProcess(); } } CopyLogsBackToLogFolder(); } LogInformation("Run command time: {0:0.00} s", (DateTime.UtcNow - StartTime).TotalMilliseconds / 1000); LogInformation("********** RUN COMMAND COMPLETED **********"); } private static void RunInternal( ProjectParams Params, string CookServerLogFile, string DedicatedServerLogFile, string ClientLogFile) { StartUnrealTrace(); if (CookServerProcess != null) { WaitForProcessReady(CookServerProcess, "Cook server", CookServerLogFile, new string[] {"Unreal Network File Server is ready"}); } if (Params.DedicatedServer && !Params.SkipServer) { // With dedicated server, the client connects to local host to load a map, // unless client parameters are already specified if (String.IsNullOrEmpty(Params.ClientCommandline)) { if (!String.IsNullOrEmpty(Params.ServerDeviceAddress)) { Params.ClientCommandline = Params.ServerDeviceAddress; } else { Params.ClientCommandline = "127.0.0.1"; } } DedicatedServerProcess = RunDedicatedServer(Params, DedicatedServerLogFile, Params.RunCommandline); int MaxLogCreationWaitTimeInSeconds = 10; WaitForProcessReady(DedicatedServerProcess, "Dedicated server", DedicatedServerLogFile, new string[] {"Game Engine Initialized"}, MaxLogCreationWaitTimeInSeconds); } if (!Params.NoClient) { var SC = CreateDeploymentContext(Params, false); ERunOptions ClientRunFlags; string ClientApp; string ClientCmdLine; SetupClientParams(SC, Params, ClientLogFile, out ClientRunFlags, out ClientApp, out ClientCmdLine); RunClient(SC, ClientLogFile, ClientRunFlags, ClientApp, ClientCmdLine, Params); } } private static void RunClient( List DeployContextList, string ClientLogFile, ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params) { var ExtraClients = new List(); int NumClients = Params.NumClients; int RunTimeoutSeconds = Params.RunTimeoutSeconds; IProcessResult ClientProcess = null; var SC = DeployContextList[0]; bool bTestExitTextFound = false; ERunOptions ExtraClientRunFlags = ClientRunFlags | ERunOptions.NoStdOutRedirect; DateTime ClientStartTime = DateTime.UtcNow; if (Params.Unattended) { string LookFor = "Bringing up level for play took"; bool bCommandlet = false; bool bAutomation = false; if (Params.RunAutomationTest != "" || Params.RunAutomationTests) { LookFor = "Automation Test Queue Empty"; bAutomation = true; } else if (Params.EditorTest) { LookFor = "Asset discovery search completed in"; } // If running a commandlet, just detect a normal exit else if (ClientCmdLine.IndexOf("-run=", StringComparison.InvariantCultureIgnoreCase) >= 0) { LookFor = "Game engine shut down"; bCommandlet = true; } else if (Params.DedicatedServer) { LookFor = "Welcomed by server"; } ClientCmdLine += "-testexit=\"" + LookFor + "\""; string AllClientOutput = ""; int AllClientOutputLength = 0; int LastAutoFailIndex = -1; LogInformation("Starting Client for unattended test...."); ClientProcess = SC.StageTargetPlatform.RunClient(ClientRunFlags, ClientApp, ClientCmdLine, Params); if (DedicatedServerProcess != null) { if (NumClients > 1 && NumClients < 9) { for (int i = 1; i < NumClients; i++) { LogInformation("Starting Extra Client {0} for unattended test....", i); ExtraClients.Add(SC.StageTargetPlatform.RunClient(ExtraClientRunFlags, ClientApp, ClientCmdLine, Params)); } } } bool bKeepReading = ClientProcess != null; while (bKeepReading) { Thread.Sleep(100); if (RunTimeoutSeconds > 0) { if ((DateTime.UtcNow - ClientStartTime).TotalSeconds > RunTimeoutSeconds) { LogInformation("The run timed out after {0} seconds. Stopping client...", RunTimeoutSeconds); ClientProcess.StopProcess(); } } if (ClientProcess.HasExited) { LogInformation("Client exited, waiting for stdout..."); ClientProcess.WaitForExit(); LogInformation("Client exited, logging done!"); bKeepReading = false; } AllClientOutput = ClientProcess.Output; if (AllClientOutput.Length > AllClientOutputLength) { int StartIndex = AllClientOutputLength; AllClientOutputLength = AllClientOutput.Length; // look for the test exit phrase, but ignore any output of the actual commandline string // which can look like either -testexit=Bringing, -testexit="Bringing, -testexit=\"Bringing if (AllClientOutput.IndexOf(LookFor, StartIndex) > 0 && AllClientOutput.IndexOf("-testexit=", Math.Max(0, StartIndex - 12)) < 0) { if (DedicatedServerProcess != null) { LogInformation("Welcomed by server or client loaded"); } LogInformation("Test complete"); LogInformation("**** UNATTENDED TEST COMPLETE: {0:0.00} seconds ****", (DateTime.UtcNow - ClientStartTime).TotalMilliseconds / 1000); bTestExitTextFound = true; bKeepReading = false; } if (bAutomation) { int FailIndex = AllClientOutput.LastIndexOf("Automation Test Failed"); int ParenIndex = AllClientOutput.LastIndexOf(")"); if (FailIndex >= 0 && ParenIndex > FailIndex && FailIndex > LastAutoFailIndex) { string Tail = AllClientOutput.Substring(FailIndex); int CloseParenIndex = Tail.IndexOf(")"); int OpenParenIndex = Tail.IndexOf("("); string Test = ""; if (OpenParenIndex >= 0 && CloseParenIndex > OpenParenIndex) { Test = Tail.Substring(OpenParenIndex + 1, CloseParenIndex - OpenParenIndex - 1); LogError("Automated test failed ({0}).", Test); LastAutoFailIndex = FailIndex; } } } // Detect commandlet failure else if (bCommandlet) { const string ResultLog = "Commandlet->Main return this error code: "; int ResultStart = AllClientOutput.LastIndexOf(ResultLog); int ResultValIdx = ResultStart + ResultLog.Length; if (ResultStart >= 0 && ResultValIdx < AllClientOutput.Length && AllClientOutput.Substring(ResultValIdx, 1) == "1") { // Parse the full commandlet warning/error summary string FullSummary = ""; int SummaryStart = AllClientOutput.LastIndexOf("Warning/Error Summary"); if (SummaryStart >= 0 && SummaryStart < ResultStart) { FullSummary = AllClientOutput.Substring(SummaryStart, ResultStart - SummaryStart); } if (FullSummary.Length > 0) { LogError("Commandlet failed, summary:" + Environment.NewLine + FullSummary); } else { LogError("Commandlet failed."); } } } } if (DedicatedServerProcess != null && DedicatedServerProcess.HasExited) { LogInformation("Dedicated server exited, stopping client..."); ClientProcess.StopProcess(); } else if (CookServerProcess != null && CookServerProcess.HasExited) { LogInformation("Cook server exited, stopping client..."); ClientProcess.StopProcess(); } } if (ClientProcess != null && !ClientProcess.HasExited) { LogInformation("Client is supposed to exit, lets wait 20 seconds for it to exit naturally..."); for (int i = 0; i < 20 && !ClientProcess.HasExited; i++) { Thread.Sleep(1000); } if (!ClientProcess.HasExited) { LogInformation("Stopping client..."); ClientProcess.StopProcess(); } } } else { LogInformation("Starting Client...."); ClientProcess = SC.StageTargetPlatform.RunClient(ClientRunFlags, ClientApp, ClientCmdLine, Params); if (DedicatedServerProcess != null) { if (NumClients > 1 && NumClients < 9) { for (int i = 1; i < NumClients; i++) { LogInformation("Starting Extra Client {0}....", i); ExtraClients.Add(SC.StageTargetPlatform.RunClient(ExtraClientRunFlags, ClientApp, ClientCmdLine, Params)); } } } if (ClientProcess != null) { // If the client runs with LogWindow (without StdOut redirect), // then fetch output from log file on a separate thread. if (SC.StageTargetPlatform.UseAbsLog) { if ((ClientRunFlags & ERunOptions.NoStdOutRedirect) == ERunOptions.NoStdOutRedirect) { ClientLogReaderThread = new System.Threading.Thread(ClientLogReaderProc); ClientLogReaderThread.Start(new object[] { ClientLogFile, ClientProcess }); } } do { Thread.Sleep(100); if (RunTimeoutSeconds > 0) { if ((DateTime.UtcNow - ClientStartTime).TotalSeconds > RunTimeoutSeconds) { LogInformation("The run timed out after {0} seconds. Stopping client...", RunTimeoutSeconds); ClientProcess.StopProcess(); } } if (DedicatedServerProcess != null && DedicatedServerProcess.HasExited) { LogInformation("Dedicated server exited, stopping client..."); ClientProcess.StopProcess(); } else if (CookServerProcess != null && CookServerProcess.HasExited) { LogInformation("Cook server exited, stopping client..."); ClientProcess.StopProcess(); } } while (ClientProcess.HasExited == false); } } if (ExtraClients.Count > 0) { LogInformation("Client exited, stopping extra clients..."); foreach (var OtherClient in ExtraClients) { if (OtherClient != null && !OtherClient.HasExited) { OtherClient.StopProcess(); } } } SC.StageTargetPlatform.PostRunClient(ClientProcess, Params); if (Params.Unattended) { // In unattended/-testexit mode we only throw if testexit text was not found if (!bTestExitTextFound) { throw new AutomationException("Client exited before we asked it to."); } } else { // Any non-zero exit code should propagate an exception. The PostRunClient function above may have // already thrown a more specific exception or given a more specific ErrorCode, but this catches the rest. if (ClientProcess != null && ClientProcess.ExitCode != 0) { throw new AutomationException("Client exited with error code: " + ClientProcess.ExitCode); } } LogInformation("Client exited with error code: " + ClientProcess.ExitCode); } private static void SetupClientParams(List DeployContextList, ProjectParams Params, string ClientLogFile, out ERunOptions ClientRunFlags, out string ClientApp, out string ClientCmdLine) { if (Params.ClientTargetPlatforms.Count == 0) { throw new AutomationException("No ClientTargetPlatform set for SetupClientParams."); } if (DeployContextList.Count == 0) { throw new AutomationException("No DeployContextList for SetupClientParams."); } // set default output variables ClientRunFlags = ERunOptions.Default | ERunOptions.NoWaitForExit; ClientApp = ""; ClientCmdLine = ""; var TargetPlatform = Params.ClientTargetPlatforms[0]; var SC = DeployContextList[0]; // Get client app name and command line. string TempCmdLine = SC.ProjectArgForCommandLines + " "; var PlatformName = TargetPlatform.ToString(); if (Params.Cook || Params.CookOnTheFly) { List Exes = SC.StageTargetPlatform.GetExecutableNames(SC); ClientApp = Exes[0].FullName; if (!String.IsNullOrEmpty(Params.ClientCommandline)) { TempCmdLine += Params.ClientCommandline + " "; } else { TempCmdLine += Params.MapToRun + " "; } if (Params.CookOnTheFly || Params.FileServer) { String FileHostCommandline = GetFileHostCommandline(Params, SC); if (!string.IsNullOrEmpty(FileHostCommandline)) { TempCmdLine += FileHostCommandline + " "; } if (Params.CookOnTheFlyStreaming) { TempCmdLine += "-streaming "; } } else if (Params.UsePak(SC.StageTargetPlatform)) { if (Params.SignedPak) { TempCmdLine += "-signedpak "; } } else if (!Params.Stage) { var SandboxPath = CombinePaths(SC.RuntimeProjectRootDir.FullName, "Saved", "Cooked", SC.CookPlatform); if (!SC.StageTargetPlatform.LaunchViaUFE) { TempCmdLine += "-sandbox=" + CommandUtils.MakePathSafeToUseWithCommandLine(SandboxPath) + " "; } else { TempCmdLine += "-sandbox=\'" + SandboxPath + "\' "; } } } else { ClientApp = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries", PlatformName, "UnrealEditor.exe"); if (!Params.EditorTest) { TempCmdLine += "-game " + Params.MapToRun + " "; } else { TempCmdLine += Params.MapToRun + " "; } if (Params.HasDDCGraph) { TempCmdLine += "-ddc=" + Params.DDCGraph + " "; } } if (Params.Unattended) { TempCmdLine += "-unattended "; } if (IsBuildMachine) { TempCmdLine += "-buildmachine "; } if (Params.CrashIndex > 0) { int RealIndex = Params.CrashIndex - 1; if (RealIndex >= CrashCommands.Count()) { throw new AutomationException("CrashIndex {0} is out of range...max={1}", Params.CrashIndex, CrashCommands.Count()); } TempCmdLine += String.Format("-execcmds=\"debug {0}\" ", CrashCommands[RealIndex]); } else if (Params.RunAutomationTest != "") { TempCmdLine += "-execcmds=\"automation runtests " + Params.RunAutomationTest + ";quit\" "; } else if (Params.RunAutomationTests) { TempCmdLine += "-execcmds=\"automation runall;quit;\" "; } if (SC.StageTargetPlatform.UseAbsLog) { TempCmdLine += "-abslog=" + CommandUtils.MakePathSafeToUseWithCommandLine(ClientLogFile) + " "; } if (SC.StageTargetPlatform.PlatformType == BuildHostPlatform.Current.Platform) { if (Params.LogWindow && !Params.Unattended) { // Without NoStdOutRedirect '-log' doesn't log anything to the window ClientRunFlags |= ERunOptions.NoStdOutRedirect; TempCmdLine += "-log "; } else { // unattended run logic depends on parsing stdout TempCmdLine += "-stdout -AllowStdOutLogVerbosity "; } } if (SC.StageTargetPlatform.PlatformType == UnrealTargetPlatform.Win64) { TempCmdLine += "-Windowed "; } TempCmdLine += "-Messaging "; if (Params.NullRHI && SC.StageTargetPlatform.PlatformType != UnrealTargetPlatform.Mac) // all macs have GPUs, and currently the mac dies with nullrhi { TempCmdLine += "-nullrhi "; } if (!String.IsNullOrEmpty(Params.Trace)) { TempCmdLine += Params.Trace + " "; } if (!String.IsNullOrEmpty(Params.TraceHost)) { TempCmdLine += Params.TraceHost + " "; } if (!String.IsNullOrEmpty(Params.TraceFile)) { TempCmdLine += Params.TraceFile + " "; } if (!String.IsNullOrEmpty(Params.SessionLabel)) { TempCmdLine += Params.SessionLabel + " "; } TempCmdLine += SC.StageTargetPlatform.GetLaunchExtraCommandLine(Params); TempCmdLine += "-CrashForUAT "; TempCmdLine += Params.RunCommandline; // todo: move this into the platform if (SC.StageTargetPlatform.LaunchViaUFE) { ClientCmdLine = "-run=Launch "; ClientCmdLine += "-Device=" + Params.Devices[0]; for (int DeviceIndex = 1; DeviceIndex < Params.Devices.Count; DeviceIndex++) { ClientCmdLine += "+" + Params.Devices[DeviceIndex]; } ClientCmdLine += " "; ClientCmdLine += "-Exe=\"" + ClientApp + "\" "; ClientCmdLine += "-Targetplatform=" + PlatformName + " "; ClientCmdLine += "-Params=\"" + TempCmdLine + "\""; ClientApp = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/Win64/UnrealFrontend.exe"); LogInformation("Launching via UFE:"); LogInformation("\tClientCmdLine: " + ClientCmdLine + ""); } else { ClientCmdLine = TempCmdLine; } } private static List GetFileHostAddresses(DeploymentContext SC) { List HostAddresses = new List(); // Add localhost first for host platforms and skip it completely for other platforms. // Any Platform can implement ModifyFileHostAddresses to tweak this default behavior. string LocalHost = "127.0.0.1"; if (UnrealBuildTool.BuildHostPlatform.Current.Platform == SC.StageTargetPlatform.PlatformType) { HostAddresses.Add(LocalHost); } bool bIsMac = UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac; NetworkInterface[] Interfaces = NetworkInterface.GetAllNetworkInterfaces(); foreach (NetworkInterface Adapter in Interfaces) { if (bIsMac) { if (Adapter.NetworkInterfaceType == NetworkInterfaceType.Loopback) { continue; } } else { if (Adapter.OperationalStatus != OperationalStatus.Up) { continue; } } IPInterfaceProperties IP = Adapter.GetIPProperties(); foreach (UnicastIPAddressInformation UnicastAddress in IP.UnicastAddresses) { if (!InternalUtils.IsDnsEligible(UnicastAddress)) { continue; } if (UnicastAddress.Address.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) { continue; } string HostAddress = UnicastAddress.Address.ToString(); if (HostAddress == LocalHost) { continue; } HostAddresses.Add(HostAddress); } } return HostAddresses.ToList(); } private static string GetFileHostCommandline(ProjectParams Params, DeploymentContext SC) { string FileHostParams = ""; if (!Params.CookOnTheFly && !Params.FileServer) { return FileHostParams; } List HostAddresses = GetFileHostAddresses(SC); SC.StageTargetPlatform.ModifyFileHostAddresses(HostAddresses); if (!IsNullOrEmpty(Params.Port)) { foreach (var Port in Params.Port) { string[] PortProtocol = Port.Split(new char[] { ':' }); for (int I = 0; I < HostAddresses.Count; I++) { if (PortProtocol.Length > 1) { HostAddresses[I] = String.Format("{0}://{1}:{2}", PortProtocol[0], HostAddresses[I], PortProtocol[1]); } else { HostAddresses[I] = String.Format("{0}:{1}", HostAddresses[I], Port); } } } } if (Params.ZenStore) { if (Params.CookOnTheFly) { FileHostParams += "-cookonthefly "; } FileHostParams += "-zenstoreproject=" + ProjectUtils.GetProjectPathId(SC.RawProjectPath) + " "; FileHostParams += "-zenstorehost="; } else { FileHostParams += "-filehostip="; } FileHostParams += String.Join("+", HostAddresses); return FileHostParams; } private static void ClientLogReaderProc(object ArgsContainer) { var Args = ArgsContainer as object[]; var ClientLogFile = (string)Args[0]; var ClientProcess = (IProcessResult)Args[1]; LogFileReaderProcess(ClientLogFile, ClientProcess, (string Output) => { if (String.IsNullOrEmpty(Output) == false) { LogInformation(Output); } return true; }); } private static IProcessResult RunDedicatedServer(ProjectParams Params, string ServerLogFile, string AdditionalCommandLine) { ProjectParams ServerParams = new ProjectParams(Params); ServerParams.Devices = new ParamList(Params.ServerDevice); if (ServerParams.ServerTargetPlatforms.Count == 0) { throw new AutomationException("No ServerTargetPlatform set for RunDedicatedServer."); } var DeployContextList = CreateDeploymentContext(ServerParams, true); if (DeployContextList.Count == 0) { throw new AutomationException("No DeployContextList for RunDedicatedServer."); } var SC = DeployContextList[0]; var ServerApp = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/Win64/UnrealEditor.exe"); bool bCooked = ServerParams.Cook || ServerParams.CookOnTheFly; if (bCooked) { List Exes = SC.StageTargetPlatform.GetExecutableNames(SC); ServerApp = Exes[0].FullName; } var Args = bCooked ? "" : (SC.ProjectArgForCommandLines + " "); Console.WriteLine(Params.ServerDeviceAddress); TargetPlatformDescriptor ServerPlatformDesc = ServerParams.ServerTargetPlatforms[0]; if (ServerParams.Cook && ServerPlatformDesc.Type == UnrealTargetPlatform.Linux && !String.IsNullOrEmpty(ServerParams.ServerDeviceAddress)) { ServerApp = @"C:\Windows\system32\cmd.exe"; string plinkPath = CombinePaths(Environment.GetEnvironmentVariable("LINUX_ROOT"), "bin/PLINK.exe "); string exePath = CombinePaths(SC.ShortProjectName, "Binaries", ServerPlatformDesc.Type.ToString(), SC.ShortProjectName + "Server"); if (ServerParams.ServerConfigsToBuild[0] != UnrealTargetConfiguration.Development) { exePath += "-" + ServerPlatformDesc.Type.ToString() + "-" + ServerParams.ServerConfigsToBuild[0].ToString(); } exePath = CombinePaths("LinuxServer", exePath.ToLower()).Replace("\\", "/"); Args = String.Format("/k {0} -batch -ssh -t -i {1} {2}@{3} {4} {5} {6} -server -Messaging", plinkPath, ServerParams.DevicePassword, ServerParams.DeviceUsername, ServerParams.ServerDeviceAddress, exePath, Args, ServerParams.MapToRun); } else { var Map = ServerParams.MapToRun; if (!String.IsNullOrEmpty(ServerParams.AdditionalServerMapParams)) { Map += ServerParams.AdditionalServerMapParams; } if (Params.FakeClient) { Map += "?fake"; } Args += String.Format("{0} -server -abslog={1} -log -Messaging", Map, CommandUtils.MakePathSafeToUseWithCommandLine(ServerLogFile)); if (Params.Unattended) { Args += " -unattended"; } if (Params.ServerCommandline.Length > 0) { Args += " " + Params.ServerCommandline; } String FileHostCommandline = GetFileHostCommandline(Params, SC); if (!string.IsNullOrEmpty(FileHostCommandline)) { Args += " " + FileHostCommandline; } } if (ServerParams.UsePak(SC.StageTargetPlatform)) { if (ServerParams.SignedPak) { Args += " -signedpak"; } } if (Params.HasDDCGraph && !bCooked) { Args += " -ddc=" + Params.DDCGraph; } if (IsBuildMachine) { Args += " -buildmachine"; } if (!String.IsNullOrEmpty(Params.Trace)) { Args += " " + Params.Trace; } if (!String.IsNullOrEmpty(Params.TraceHost)) { Args += " " + Params.TraceHost; } if (!String.IsNullOrEmpty(Params.TraceFile)) { Args += " " + Params.TraceFile; } Args += " -CrashForUAT"; Args += " " + AdditionalCommandLine; if (ServerParams.Cook && ServerPlatformDesc.Type == UnrealTargetPlatform.Linux && !String.IsNullOrEmpty(ServerParams.ServerDeviceAddress)) { Args += String.Format(" 2>&1 > {0}", ServerLogFile); } PushDir(Path.GetDirectoryName(ServerApp)); var Result = Run(ServerApp, Args, null, ERunOptions.Default | ERunOptions.NoWaitForExit | ERunOptions.NoStdOutRedirect); PopDir(); LogInformation("Running DedicatedServer@Process:{0}@{1}", ServerApp, Result.ProcessObject.Id); return Result; } private static IProcessResult RunCookOnTheFlyServer(FileReference ProjectName, string ServerLogFile, string AdditionalCommandLine) { var ServerApp = HostPlatform.Current.GetUnrealExePath("UnrealEditor.exe"); var Args = String.Format("{0} -run=cook -cookonthefly -unattended -CrashForUAT -log", CommandUtils.MakePathSafeToUseWithCommandLine(ProjectName.FullName)); if (!String.IsNullOrEmpty(ServerLogFile)) { // Issue with dotnet not allowing any files with an exclusive advisory lock to be opened for read-only or copied // https://github.com/dotnet/runtime/issues/34126 if (HostPlatform.Current.HostEditorPlatform == UnrealBuildTool.UnrealTargetPlatform.Linux) { Args += " -noexclusivelockonwrite"; } Args += " -abslog=" + CommandUtils.MakePathSafeToUseWithCommandLine(ServerLogFile); } if (!String.IsNullOrEmpty(AdditionalCommandLine)) { Args += " " + AdditionalCommandLine; } // Run the server (Without NoStdOutRedirect -log doesn't log anything to the window) PushDir(Path.GetDirectoryName(ServerApp)); var Result = Run(ServerApp, Args, null, ERunOptions.Default | ERunOptions.NoWaitForExit | ERunOptions.NoStdOutRedirect); PopDir(); LogInformation("Running CookServer@Process:{0}@{1}", ServerApp, Result.ProcessObject.Id); return Result; } private static bool StartUnrealTrace() { // [TEMPORARY] - UnrealTrace server is currently only available on Windows if (!RuntimePlatform.IsWindows) { return true; } // [/TEMPORARY] LogInformation("UnrealTrace: Starting server"); // Locate the UnrealTrace binary var UnrealTracePath = HostPlatform.Current.GetUnrealExePath("UnrealTraceServer.exe"); if (!File.Exists(UnrealTracePath)) { LogWarning("UnrealTrace: Unable to locate binary at " + UnrealTracePath); return false; } // Launch UnrealTrace and wait for it to fork and return Process Proc = Process.Start(UnrealTracePath, " fork"); Proc.WaitForExit(); if (Proc.ExitCode != 0) { LogWarning("UnrealTrace: Failed to start server; ExitCode=" + Proc.ExitCode); return false; } return true; } } }