// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Internationalization/Text.h" #include "MetasoundWave.h" #include "MetasoundFacade.h" #include "MetasoundPrimitives.h" #include "MetasoundAudioBuffer.h" #include "MetasoundParamHelper.h" #include "MetasoundOperatorSettings.h" #include "MetasoundEngineNodesNames.h" #include "MetasoundExecutableOperator.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundStandardNodesCategories.h" #include "MetasoundDataTypeRegistrationMacro.h" #include "MetasoundVertex.h" #define LOCTEXT_NAMESPACE "MetasoundWaveInfo" namespace Metasound { // forward declarations // ... namespace WaveInfoNodeParameterNames { // inputs METASOUND_PARAM(ParamWaveAsset, "Wave", "Input Wave Asset"); // outputs METASOUND_PARAM(ParamDurationSeconds, "Duration", "Duration of the wave asset in seconds"); } // namespace WaveInfoNodeParameterNames using namespace WaveInfoNodeParameterNames; class FWaveInfoNodeOperator : public TExecutableOperator < FWaveInfoNodeOperator > { public: // ctor FWaveInfoNodeOperator(const FOperatorSettings& InSettings, const FWaveAssetReadRef& InWaveAsset); // node interface static const FNodeClassMetadata& GetNodeInfo(); static FVertexInterface DeclareVertexInterface(); static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors); virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override; virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override; virtual FDataReferenceCollection GetInputs() const override; virtual FDataReferenceCollection GetOutputs() const override; void Execute(); void Reset(const IOperator::FResetParams& InParams); private: // members // input pins FWaveAssetReadRef WaveAsset; // output pins FTimeWriteRef DurationSeconds; // other FOperatorSettings Settings; }; // class FWaveInfoNodeOperator // ctor FWaveInfoNodeOperator::FWaveInfoNodeOperator(const FOperatorSettings& InSettings, const FWaveAssetReadRef& InWaveAsset) : WaveAsset(InWaveAsset) , DurationSeconds(FTimeWriteRef::CreateNew(0.0f)) , Settings(InSettings) { Execute(); } const FNodeClassMetadata& FWaveInfoNodeOperator::GetNodeInfo() { auto InitNodeInfo = []() -> FNodeClassMetadata { FNodeClassMetadata Info; Info.ClassName = { Metasound::EngineNodes::Namespace, TEXT("Get Wave Duration"), TEXT(" ") }; Info.MajorVersion = 1; Info.MinorVersion = 0; Info.DisplayName = METASOUND_LOCTEXT("MetasoundGetWaveDuration_ClassNodeDisplayName", "Get Wave Duration"); Info.Description = METASOUND_LOCTEXT("GetWaveDuration_NodeDescription", "Returns the duration of the input Wave asset (in seconds)"), Info.Author = PluginAuthor; Info.PromptIfMissing = PluginNodeMissingPrompt; Info.DefaultInterface = DeclareVertexInterface(); return Info; }; static const FNodeClassMetadata Info = InitNodeInfo(); return Info; } FVertexInterface FWaveInfoNodeOperator::DeclareVertexInterface() { using namespace WaveInfoNodeParameterNames; static const FVertexInterface Interface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(ParamWaveAsset)) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(ParamDurationSeconds)) ) ); return Interface; } TUniquePtr FWaveInfoNodeOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors) { using namespace WaveInfoNodeParameterNames; const FDataReferenceCollection& InputDataRefs = InParams.InputDataReferences; // inputs FWaveAssetReadRef WaveAssetIn = InputDataRefs.GetDataReadReferenceOrConstruct(METASOUND_GET_PARAM_NAME(ParamWaveAsset)); return MakeUnique < FWaveInfoNodeOperator >(InParams.OperatorSettings, WaveAssetIn); } void FWaveInfoNodeOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData) { using namespace WaveInfoNodeParameterNames; FDataReferenceCollection InputDataReferences; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(ParamWaveAsset), WaveAsset); } void FWaveInfoNodeOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData) { // expose read access to our output buffer for other processors in the graph using namespace WaveInfoNodeParameterNames; FDataReferenceCollection OutputDataReferences; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(ParamDurationSeconds), DurationSeconds); } FDataReferenceCollection FWaveInfoNodeOperator::GetInputs() const { // This should never be called. Bind(...) is called instead. This method // exists as a stop-gap until the API can be deprecated and removed. checkNoEntry(); return {}; } FDataReferenceCollection FWaveInfoNodeOperator::GetOutputs() const { // This should never be called. Bind(...) is called instead. This method // exists as a stop-gap until the API can be deprecated and removed. checkNoEntry(); return {}; } void FWaveInfoNodeOperator::Execute() { if ((*WaveAsset).IsSoundWaveValid()) { *DurationSeconds = FTime::FromSeconds((*WaveAsset)->GetDuration()); } else { *DurationSeconds = FTime::FromSeconds(0.0f); } } void FWaveInfoNodeOperator::Reset(const IOperator::FResetParams& InParams) { Execute(); } class FWaveInfoNode : public FNodeFacade { public: // public node api needs to define two conversion constructors: // (1: from FString) FWaveInfoNode(const Metasound::FVertexName& InInstanceName, const FGuid& InInstanceID) : FNodeFacade(InInstanceName, InInstanceID, TFacadeOperatorClass < FWaveInfoNodeOperator >()) { } // (2: From an NodeInitData struct) FWaveInfoNode(const FNodeInitData& InInitData) : FWaveInfoNode(InInitData.InstanceName, InInitData.InstanceID) { } }; METASOUND_REGISTER_NODE(FWaveInfoNode); } // namespace Metasound #undef LOCTEXT_NAMESPACE //MetasoundWaveInfo