// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StateTreeModule : ModuleRules { public StateTreeModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", "AIModule", "GameplayTags", "StructUtils", "StructUtilsEngine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "PropertyPath", } ); UnsafeTypeCastWarningLevel = WarningLevel.Error; if (Target.Platform == UnrealTargetPlatform.Win64 && (Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor)) { PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=1"); PublicDependencyModuleNames.AddRange( new string[] { "TraceLog", "TraceServices", "TraceAnalysis" } ); } else { PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=0"); } } } }