// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnrealBuildTool { /// /// Marks a field as being serializable from a config file /// [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] class XmlConfigFileAttribute : Attribute { /// /// The category for this config value. Optional; defaults to the declaring type name. /// public string Category = null; /// /// Name of the key to read. Optional; defaults to the field name. /// public string Name = null; } }