// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EditorWidgets : ModuleRules { public EditorWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("AssetRegistry"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "CoreUObject", "ToolWidgets", "EditorConfig", "AssetDefinition", } ); DynamicallyLoadedModuleNames.Add("AssetRegistry"); } }