// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceControlWindows : ModuleRules { public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Editor/SourceControlWindows/Public"); PrivateIncludePaths.Add("Editor/SourceControlWindows/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "SourceControl", "UncontrolledChangelists", "AssetTools", "EditorFramework", "WorkspaceMenuStructure", "UnrealEd" // We need this dependency here because we use PackageTools. } ); if(Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "ToolMenus" } ); } } }