// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderCore : ModuleRules { public RenderCore(ReadOnlyTargetRules Target) : base(Target) { if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("TargetPlatform"); } PrivateDependencyModuleNames.AddRange(new string[] { "Core", "RHI", "ApplicationCore" }); } }