// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /** * Optimizes selected objects by attempting to merge their polygons back together. */ #pragma once #include "GeomModifier_Optimize.generated.h" UCLASS() class UGeomModifier_Optimize : public UGeomModifier_Triangulate { GENERATED_UCLASS_BODY() // Begin UGeomModifier Interface protected: virtual bool OnApply() override; // End UGeomModifier Interface };