// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/LevelScriptActor.h" #include "FunctionalTestLevelScript.generated.h" UCLASS(notplaceable, meta=(KismetHideOverrides = "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"), HideCategories=(Collision,Rendering,"Utilities|Transformation")) class FUNCTIONALTESTING_API AFunctionalTestLevelScript : public ALevelScriptActor { GENERATED_UCLASS_BODY() };