// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /*============================================================================= HTML5TargetPlatform.cpp: Implements the FHTML5TargetPlatform class. =============================================================================*/ #include "HTML5TargetPlatformPrivatePCH.h" #if WITH_ENGINE #include "DeviceProfiles/DeviceProfile.h" #endif /* FHTML5TargetPlatform structors *****************************************************************************/ FHTML5TargetPlatform::FHTML5TargetPlatform( ) { RefreshHTML5Setup(); #if WITH_ENGINE // load up texture settings from the config file HTML5LODSettings = nullptr; StaticMeshLODSettings.Initialize(HTML5EngineSettings); #endif } /* ITargetPlatform interface *****************************************************************************/ void FHTML5TargetPlatform::GetAllDevices( TArray& OutDevices ) const { OutDevices.Reset(); OutDevices.Append(LocalDevice); } ECompressionFlags FHTML5TargetPlatform::GetBaseCompressionMethod( ) const { return COMPRESS_ZLIB; } ITargetDevicePtr FHTML5TargetPlatform::GetDefaultDevice( ) const { if(LocalDevice.Num()) return LocalDevice[0]; else return NULL; } ITargetDevicePtr FHTML5TargetPlatform::GetDevice( const FTargetDeviceId& DeviceId ) { for ( auto Device : LocalDevice ) { if ( Device.IsValid() && DeviceId == Device->GetId() ) return Device; } return NULL; } bool FHTML5TargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const { #if PLATFORM_WINDOWS FString SDKPath = FPaths::EngineDir() / TEXT("Source") / TEXT("ThirdParty") / TEXT("HTML5") / TEXT("emsdk") / TEXT("Win64"); #elif PLATFORM_MAC FString SDKPath = FPaths::EngineDir() / TEXT("Source") / TEXT("ThirdParty") / TEXT("HTML5") / TEXT("emsdk") / TEXT("Mac"); #elif PLATFORM_LINUX FString SDKPath = FPaths::EngineDir() / TEXT("Source") / TEXT("ThirdParty") / TEXT("HTML5") / TEXT("emsdk") / TEXT("Linux"); #else return; #endif FString SDKDirectory = FPaths::ConvertRelativePathToFull(SDKPath); if (IFileManager::Get().DirectoryExists(*SDKDirectory)) { return true; } return false; } bool FHTML5TargetPlatform::IsRunningPlatform( ) const { return false; // but this will never be called because this platform doesn't run the target platform framework } #if WITH_ENGINE static FName NAME_OPENGL_ES2_WEBGL(TEXT("GLSL_ES2_WEBGL")); void FHTML5TargetPlatform::GetAllPossibleShaderFormats( TArray& OutFormats ) const { OutFormats.AddUnique(NAME_OPENGL_ES2_WEBGL); } void FHTML5TargetPlatform::GetAllTargetedShaderFormats( TArray& OutFormats ) const { GetAllPossibleShaderFormats(OutFormats); } const class FStaticMeshLODSettings& FHTML5TargetPlatform::GetStaticMeshLODSettings( ) const { return StaticMeshLODSettings; } void FHTML5TargetPlatform::GetTextureFormats( const UTexture* Texture, TArray& OutFormats ) const { FName TextureFormatName = NAME_None; #if WITH_EDITOR // Supported texture format names. static FName NameDXT1(TEXT("DXT1")); static FName NameDXT3(TEXT("DXT3")); static FName NameDXT5(TEXT("DXT5")); static FName NameDXT5n(TEXT("DXT5n")); static FName NameAutoDXT(TEXT("AutoDXT")); static FName NameBGRA8(TEXT("BGRA8")); static FName NameG8(TEXT("G8")); static FName NameRGBA16F(TEXT("RGBA16F")); static FName NameRGBA8(TEXT("RGBA8")); bool bNoCompression = Texture->CompressionNone // Code wants the texture uncompressed. || (HasEditorOnlyData() && Texture->DeferCompression) // The user wishes to defer compression, this is ok for the Editor only. || (Texture->CompressionSettings == TC_EditorIcon) || (Texture->LODGroup == TEXTUREGROUP_ColorLookupTable) // Textures in certain LOD groups should remain uncompressed. || (Texture->LODGroup == TEXTUREGROUP_Bokeh) || (Texture->LODGroup == TEXTUREGROUP_IESLightProfile) || (Texture->Source.GetSizeX() < 4) // Don't compress textures smaller than the DXT block size. || (Texture->Source.GetSizeY() < 4) || (Texture->Source.GetSizeX() % 4 != 0) || (Texture->Source.GetSizeY() % 4 != 0); ETextureSourceFormat SourceFormat = Texture->Source.GetFormat(); // Determine the pixel format of the (un/)compressed texture if (bNoCompression) { if (Texture->HasHDRSource()) { TextureFormatName = NameBGRA8; } else if (SourceFormat == TSF_G8 || Texture->CompressionSettings == TC_Grayscale) { TextureFormatName = NameG8; } else if (Texture->LODGroup == TEXTUREGROUP_Shadowmap) { TextureFormatName = NameG8; } else { TextureFormatName = NameRGBA8; } } else if (Texture->CompressionSettings == TC_HDR || Texture->CompressionSettings == TC_HDR_Compressed) { TextureFormatName = NameRGBA16F; } else if (Texture->CompressionSettings == TC_Normalmap) { TextureFormatName = NameDXT5; } else if (Texture->CompressionSettings == TC_Displacementmap) { TextureFormatName = NameG8; } else if (Texture->CompressionSettings == TC_VectorDisplacementmap) { TextureFormatName = NameRGBA8; } else if (Texture->CompressionSettings == TC_Grayscale) { TextureFormatName = NameG8; } else if( Texture->CompressionSettings == TC_Alpha) { TextureFormatName = NameDXT5; } else if (Texture->CompressionSettings == TC_DistanceFieldFont) { TextureFormatName = NameG8; } else if (Texture->CompressionNoAlpha) { TextureFormatName = NameDXT1; } else if (Texture->bDitherMipMapAlpha) { TextureFormatName = NameDXT5; } else { TextureFormatName = NameAutoDXT; } // Some PC GPUs don't support sRGB read from G8 textures (e.g. AMD DX10 cards on ShaderModel3.0) // This solution requires 4x more memory but a lot of PC HW emulate the format anyway if ((TextureFormatName == NameG8) && Texture->SRGB && !SupportsFeature(ETargetPlatformFeatures::GrayscaleSRGB)) { TextureFormatName = NameBGRA8; } #endif OutFormats.Add( TextureFormatName); } const UTextureLODSettings& FHTML5TargetPlatform::GetTextureLODSettings() const { return *HTML5LODSettings; } FName FHTML5TargetPlatform::GetWaveFormat( const USoundWave* Wave ) const { static FName NAME_OGG(TEXT("OGG")); return NAME_OGG; } #endif // WITH_ENGINE void FHTML5TargetPlatform::RefreshHTML5Setup() { FString Temp; if (!FHTML5TargetPlatform::IsSdkInstalled(true, Temp)) { // nothing to do. return; } //New style detection of devices for (const auto& Device : LocalDevice) { DeviceLostEvent.Broadcast(Device.ToSharedRef()); } LocalDevice.Reset(); auto* Config = GConfig->FindConfigFile(GEngineIni); if (!Config) { Config = &HTML5EngineSettings; } TArray ValueArray; if (Config->Find("/Script/HTML5PlatformEditor.HTML5SDKSettings")) { FConfigSection AvaliableDevicesNewSection = (*Config)["/Script/HTML5PlatformEditor.HTML5SDKSettings"]; for (auto It : AvaliableDevicesNewSection) { ValueArray.Reset(); if (It.Key == TEXT("DeviceMap")) { FString DeviceName; FString DevicePath; It.Value.RemoveFromStart(TEXT("(")); It.Value.RemoveFromEnd(TEXT(")")); It.Value.ParseIntoArray(ValueArray, TEXT(","), 1); for (auto& Value : ValueArray) { if (Value.StartsWith(TEXT("DeviceName="))) { DeviceName = Value.RightChop(11).TrimQuotes(); } else if (Value.StartsWith(TEXT("DevicePath=(FilePath="))) { DevicePath = Value.RightChop(21); DevicePath.RemoveFromEnd(TEXT(")")); DevicePath = DevicePath.TrimQuotes(); } } if (!DeviceName.IsEmpty() && !DevicePath.IsEmpty() && (FPlatformFileManager::Get().GetPlatformFile().FileExists(*DevicePath) || FPlatformFileManager::Get().GetPlatformFile().DirectoryExists(*DevicePath))) { ITargetDevicePtr Device = MakeShareable(new FHTML5TargetDevice(*this, DeviceName, DevicePath)); LocalDevice.Add(Device); DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef()); } } } } struct FBrowserLocation { FString Name; FString Path; } PossibleLocations[] = { #if PLATFORM_WINDOWS { TEXT("Nightly(64bit)"), TEXT("C:/Program Files/Nightly/firefox.exe") }, { TEXT("Nightly"), TEXT("C:/Program Files (x86)/Nightly/firefox.exe") }, { TEXT("Firefox"), TEXT("C:/Program Files (x86)/Mozilla Firefox/firefox.exe") }, // { TEXT("Chrome"), TEXT("C:/Program Files (x86)/Google/Chrome/Application/chrome.exe") }, #elif PLATFORM_MAC { TEXT("Safari"), TEXT("/Applications/Safari.app") }, { TEXT("Firefox"), TEXT("/Applications/Firefox.app") }, { TEXT("Chrome"), TEXT("/Applications/Google Chrome.app") }, #elif PLATFORM_LINUX { TEXT("Firefox"), TEXT("/usr/bin/firefox") }, #else { TEXT("Firefox"), TEXT("") }, #endif }; // Add default devices.. for (const auto& Loc : PossibleLocations) { if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*Loc.Path) || FPlatformFileManager::Get().GetPlatformFile().DirectoryExists(*Loc.Path)) { ITargetDevicePtr Device = MakeShareable(new FHTML5TargetDevice(*this, *Loc.Name, *Loc.Path)); LocalDevice.Add(Device); DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef()); } } }