// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FunctionalTesting : ModuleRules { public FunctionalTesting(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "UnrealEd", "MessageLog", "AIModule" } ); PrivateIncludePaths.AddRange( new string[] { "MessageLog/Public", "Stats/Public", "Developer/FunctionalTesting/Private", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MessageLog", } ); } }