// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderCompilerCommon : ModuleRules { public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ShaderCore", } ); // We only need a header containing definitions PublicSystemIncludePaths.Add("ThirdParty/hlslcc/hlslcc/src/hlslcc_lib"); } }