// Copyright Epic Games, Inc. All Rights Reserved. #include "TurnkeySupportModule.h" #include "TurnkeySupport.h" #include "SlateOptMacros.h" #include "Widgets/Images/SImage.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Input/SButton.h" #include "GameProjectGenerationModule.h" #include "MessageLogModule.h" #include "EditorStyleSet.h" #include "Framework/Notifications/NotificationManager.h" #include "Widgets/Notifications/SNotificationList.h" #include "Widgets/Input/SEditableTextBox.h" #include "Misc/MessageDialog.h" #include "HAL/PlatformFileManager.h" #include "UnrealEdMisc.h" #include "ITargetDeviceServicesModule.h" #include "Interfaces/IProjectTargetPlatformEditorModule.h" #include "Dialogs/Dialogs.h" #include "Misc/DataDrivenPlatformInfoRegistry.h" #include "IUATHelperModule.h" #include "ISettingsEditorModule.h" #include "Async/Async.h" #include "Misc/FileHelper.h" #include "Interfaces/TargetDeviceId.h" #include "Interfaces/ITargetPlatform.h" #include "Interfaces/ITargetPlatformManagerModule.h" #include "Interfaces/IProjectManager.h" #include "ISettingsModule.h" #include "SourceControlHelpers.h" #include "ISourceControlModule.h" #include "ITargetDeviceProxy.h" #include "ITargetDeviceServicesModule.h" #include "Settings/ProjectPackagingSettings.h" // can go away once turnkey menu handles Package #include "IDesktopPlatform.h" #include "DesktopPlatformModule.h" #include "PlatformInfo.h" #include "InstalledPlatformInfo.h" #include "Settings/EditorExperimentalSettings.h" #include "CookerSettings.h" #include "Editor/UnrealEdEngine.h" #include "UnrealEdGlobals.h" #include "Framework/Commands/Commands.h" #include "Framework/Docking/TabManager.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Developer/DerivedDataCache/Public/DerivedDataCacheInterface.h" #include "Misc/MonitoredProcess.h" DEFINE_LOG_CATEGORY(LogTurnkeySupport); #define LOCTEXT_NAMESPACE "FTurnkeySupportModule" namespace { FCriticalSection GTurnkeySection; } enum class EPrepareContentMode : uint8 { CookOnly, Package, PrepareForDebugging, }; class FTurnkeySupportCallbacks { protected: static const TCHAR* GetUATCompilationFlags() { // We never want to compile editor targets when invoking UAT in this context. // If we are installed or don't have a compiler, we must assume we have a precompiled UAT. return TEXT("-nocompileeditor"); } static bool ShowBadSDKDialog(FName IniPlatformName) { // Don't show the warning during automation testing; the dlg is modal and blocks if (!GIsAutomationTesting) { FFormatNamedArguments Args; // Args.Add(TEXT("DisplayName"), PlatformInfo->DisplayName); Args.Add(TEXT("DisplayName"), FText::FromName(IniPlatformName)); FText WarningText = FText::Format(LOCTEXT("BadSDK_Message", "The SDK for {DisplayName} is not installed properly, which is needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK.\n\nWould you like to attempt to continue anyway?"), Args); FSuppressableWarningDialog::FSetupInfo Info( WarningText, LOCTEXT("BadSDK_Title", "SDK Not Setup"), TEXT("BadSDKDialog") ); Info.ConfirmText = LOCTEXT("BadSDK_Confirm", "Continue"); Info.CancelText = LOCTEXT("BadSDK_Cancel", "Cancel"); FSuppressableWarningDialog BadSDKgDialog(Info); return BadSDKgDialog.ShowModal() != FSuppressableWarningDialog::EResult::Cancel; } return true; } static bool ShouldBuildProject(UProjectPackagingSettings* PackagingSettings, const ITargetPlatform* TargetPlatform) { const UProjectPackagingSettings::FConfigurationInfo& ConfigurationInfo = UProjectPackagingSettings::ConfigurationInfo[(int)PackagingSettings->BuildConfiguration]; bool bAssetNativizationEnabled = (PackagingSettings->BlueprintNativizationMethod != EProjectPackagingBlueprintNativizationMethod::Disabled); // Get the target to build const FTargetInfo* Target = PackagingSettings->GetBuildTargetInfo(); // Only build if the user elects to do so bool bBuild = false; if (PackagingSettings->Build == EProjectPackagingBuild::Always) { bBuild = true; } else if (PackagingSettings->Build == EProjectPackagingBuild::Never) { bBuild = false; } else if (PackagingSettings->Build == EProjectPackagingBuild::IfProjectHasCode) { bBuild = true; if (FApp::GetEngineIsPromotedBuild() && !bAssetNativizationEnabled) { FString BaseDir; // Get the target name FString TargetName; if (Target == nullptr) { TargetName = TEXT("UE4Game"); } else { TargetName = Target->Name; } // Get the directory containing the receipt for this target, depending on whether the project needs to be built or not FString ProjectDir = FPaths::GetPath(FPaths::GetProjectFilePath()); if (Target != nullptr && FPaths::IsUnderDirectory(Target->Path, ProjectDir)) { UE_LOG(LogTurnkeySupport, Log, TEXT("Selected target: %s"), *Target->Name); BaseDir = ProjectDir; } else { FText Reason; FGameProjectGenerationModule& GameProjectModule = FModuleManager::LoadModuleChecked(TEXT("GameProjectGeneration")); bool bProjectHasCode = GameProjectModule.Get().ProjectHasCodeFiles(); if (TargetPlatform->RequiresTempTarget(bProjectHasCode, ConfigurationInfo.Configuration, false, Reason)) { UE_LOG(LogTurnkeySupport, Log, TEXT("Project requires temp target (%s)"), *Reason.ToString()); BaseDir = ProjectDir; } else { UE_LOG(LogTurnkeySupport, Log, TEXT("Project does not require temp target")); BaseDir = FPaths::EngineDir(); } } // Check if the receipt is for a matching promoted target FString UBTPlatformName = TargetPlatform->GetTargetPlatformInfo().DataDrivenPlatformInfo->UBTPlatformString; extern LAUNCHERSERVICES_API bool HasPromotedTarget(const TCHAR * BaseDir, const TCHAR * TargetName, const TCHAR * Platform, EBuildConfiguration Configuration, const TCHAR * Architecture); if (HasPromotedTarget(*BaseDir, *TargetName, *UBTPlatformName, ConfigurationInfo.Configuration, nullptr)) { bBuild = false; } } } else if (PackagingSettings->Build == EProjectPackagingBuild::IfEditorWasBuiltLocally) { bBuild = !FApp::GetEngineIsPromotedBuild(); } return bBuild; } public: /** Opens the Packaging settings tab */ static void PackagingSettings() { FModuleManager::LoadModuleChecked("Settings").ShowViewer("Project", "Project", "Packaging"); } static void OpenProjectLauncher() { FGlobalTabmanager::Get()->TryInvokeTab(FTabId("ProjectLauncher")); } static void OpenDeviceManager() { FGlobalTabmanager::Get()->TryInvokeTab(FTabId("DeviceManager")); } static bool CanCookOrPackage(FName IniPlatformName, EPrepareContentMode Mode) { if (GetTargetPlatformManager()->FindTargetPlatform(IniPlatformName.ToString()) == nullptr) { return false; } // PrepForDebugging needs the platform to specify how if (Mode == EPrepareContentMode::PrepareForDebugging) { return FDataDrivenPlatformInfoRegistry::GetPlatformInfo(IniPlatformName).PrepareForDebuggingOptions != TEXT(""); } return true; } static void CookOrPackage(FName IniPlatformName, EPrepareContentMode Mode) { const PlatformInfo::FTargetPlatformInfo* PlatformInfo = PlatformInfo::FindPlatformInfo(GetDefault()->GetTargetPlatformForPlatform(IniPlatformName)); // this is unexpected to be able to happen, but it could if there was a bad value saved in the UProjectPackagingSettings - if this trips, we should handle errors check(PlatformInfo != nullptr); // get all the helper objects const FString UBTPlatformString = PlatformInfo->DataDrivenPlatformInfo->UBTPlatformString; UProjectPackagingSettings* PackagingSettings = Cast(UProjectPackagingSettings::StaticClass()->GetDefaultObject()); const FString ProjectPath = FPaths::IsProjectFilePathSet() ? FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath()) : FPaths::RootDir() / FApp::GetProjectName() / FApp::GetProjectName() + TEXT(".uproject"); // check that we can proceed { if (FInstalledPlatformInfo::Get().IsPlatformMissingRequiredFile(UBTPlatformString)) { if (!FInstalledPlatformInfo::OpenInstallerOptions()) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("MissingPlatformFilesCook", "Missing required files to cook for this platform.")); } return; } if (!FModuleManager::LoadModuleChecked("ProjectTargetPlatformEditor").ShowUnsupportedTargetWarning(IniPlatformName)) { return; } if (ITurnkeySupportModule::Get().GetSdkInfo(IniPlatformName).Status != ETurnkeyPlatformSdkStatus::Valid && ShowBadSDKDialog(IniPlatformName) == false) { return; } } // basic BuildCookRun params we always want FString BuildCookRunParams = FString::Printf(TEXT("-nop4 -utf8output %s -cook "), GetUATCompilationFlags()); // set locations to engine and project { BuildCookRunParams += FString::Printf(TEXT(" -project=\"%s\" -ue4exe=\"%s\""), *ProjectPath, *FUnrealEdMisc::Get().GetExecutableForCommandlets()); } // set the platform we are preparing content for { BuildCookRunParams += FString::Printf(TEXT(" -platform=%s"), *UBTPlatformString); } // Append any extra UAT flags specified for this platform flavor if (!PlatformInfo->UATCommandLine.IsEmpty()) { BuildCookRunParams += FString::Printf(TEXT(" %s"), *PlatformInfo->UATCommandLine); } // optional settings if (PackagingSettings->bSkipEditorContent) { BuildCookRunParams += TEXT(" -SkipCookingEditorContent"); } if (FDerivedDataCacheInterface* DDC = GetDerivedDataCache()) { BuildCookRunParams += FString::Printf(TEXT(" -ddc=%s"), DDC->GetGraphName()); } if (FApp::IsEngineInstalled()) { BuildCookRunParams += TEXT(" -installed"); } int32 NumCookers = GetDefault()->MultiProcessCooking; if (NumCookers > 0) { BuildCookRunParams += FString::Printf(TEXT(" -NumCookersToSpawn=%d"), NumCookers); } // per mode settings FText ContentPrepDescription; FText ContentPrepTaskName; const FSlateBrush* ContentPrepIcon = nullptr; if (Mode == EPrepareContentMode::Package) { ContentPrepDescription = LOCTEXT("PackagingProjectTaskName", "Packaging project"); ContentPrepTaskName = LOCTEXT("PackagingTaskName", "Packaging"); ContentPrepIcon = FEditorStyle::GetBrush(TEXT("MainFrame.PackageProject")); // let the user pick a target directory if (PackagingSettings->StagingDirectory.Path.IsEmpty()) { PackagingSettings->StagingDirectory.Path = FPaths::ProjectDir(); } FString OutFolderName; if (!FDesktopPlatformModule::Get()->OpenDirectoryDialog(FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr), LOCTEXT("PackageDirectoryDialogTitle", "Package project...").ToString(), PackagingSettings->StagingDirectory.Path, OutFolderName)) { return; } PackagingSettings->StagingDirectory.Path = OutFolderName; PackagingSettings->SaveConfig(); BuildCookRunParams += TEXT(" -stage -archive -package"); const ITargetPlatform* TargetPlatform = GetTargetPlatformManager()->FindTargetPlatform(PlatformInfo->Name); if (ShouldBuildProject(PackagingSettings, TargetPlatform)) { BuildCookRunParams += TEXT(" -build"); } if (PackagingSettings->FullRebuild) { BuildCookRunParams += TEXT(" -clean"); } if (PackagingSettings->bCompressed) { BuildCookRunParams += TEXT(" -compressed"); } if (PackagingSettings->bUseIoStore) { BuildCookRunParams += TEXT(" -iostore"); // Pak file(s) must be used when using container file(s) PackagingSettings->UsePakFile = true; } if (PackagingSettings->UsePakFile) { BuildCookRunParams += TEXT(" -pak"); } if (PackagingSettings->IncludePrerequisites) { BuildCookRunParams += TEXT(" -prereqs"); } if (!PackagingSettings->ApplocalPrerequisitesDirectory.Path.IsEmpty()) { BuildCookRunParams += FString::Printf(TEXT(" -applocaldirectory=\"%s\""), *(PackagingSettings->ApplocalPrerequisitesDirectory.Path)); } else if (PackagingSettings->IncludeAppLocalPrerequisites) { BuildCookRunParams += TEXT(" -applocaldirectory=\"$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies\""); } BuildCookRunParams += FString::Printf(TEXT(" -archivedirectory=\"%s\""), *PackagingSettings->StagingDirectory.Path); if (PackagingSettings->ForDistribution) { BuildCookRunParams += TEXT(" -distribution"); } if (!PackagingSettings->IncludeDebugFiles) { BuildCookRunParams += TEXT(" -nodebuginfo"); } if (PackagingSettings->bGenerateChunks) { BuildCookRunParams += TEXT(" -manifests"); } // Whether to include the crash reporter. if (PackagingSettings->IncludeCrashReporter && PlatformInfo->DataDrivenPlatformInfo->bCanUseCrashReporter) { BuildCookRunParams += TEXT(" -CrashReporter"); } if (PackagingSettings->bBuildHttpChunkInstallData) { BuildCookRunParams += FString::Printf(TEXT(" -manifests -createchunkinstall -chunkinstalldirectory=\"%s\" -chunkinstallversion=%s"), *(PackagingSettings->HttpChunkInstallDataDirectory.Path), *(PackagingSettings->HttpChunkInstallDataVersion)); } const UProjectPackagingSettings::FConfigurationInfo& ConfigurationInfo = UProjectPackagingSettings::ConfigurationInfo[(int)PackagingSettings->GetBuildConfigurationForPlatform(IniPlatformName)]; if (PlatformInfo->PlatformType == EBuildTargetType::Server) { BuildCookRunParams += FString::Printf(TEXT(" -serverconfig=%s"), LexToString(ConfigurationInfo.Configuration)); } else { BuildCookRunParams += FString::Printf(TEXT(" -clientconfig=%s"), LexToString(ConfigurationInfo.Configuration)); } } else if (Mode == EPrepareContentMode::PrepareForDebugging) { const ITargetPlatform* TargetPlatform = GetTargetPlatformManager()->FindTargetPlatform(PlatformInfo->Name); if (ShouldBuildProject(PackagingSettings, TargetPlatform)) { BuildCookRunParams += TEXT(" -build"); } BuildCookRunParams += FString::Printf(TEXT(" %s"), *FDataDrivenPlatformInfoRegistry::GetPlatformInfo(IniPlatformName).PrepareForDebuggingOptions); } else if (Mode == EPrepareContentMode::CookOnly) { ContentPrepDescription = LOCTEXT("CookingContentTaskName", "Cooking content"); ContentPrepTaskName = LOCTEXT("CookingTaskName", "Cooking"); ContentPrepIcon = FEditorStyle::GetBrush(TEXT("MainFrame.CookContent")); UCookerSettings const* CookerSettings = GetDefault(); if (CookerSettings->bIterativeCookingForFileCookContent) { BuildCookRunParams += TEXT(" -iterate"); } BuildCookRunParams += TEXT(" -skipstage"); } FString TurnkeyParams = FString::Printf(TEXT(" -command=VerifySdk -platform=%s -UpdateIfNeeded -EditorIO"), *UBTPlatformString); FString CommandLine = FString::Printf(TEXT("-ScriptsForProject=\"%s\" Turnkey %s BuildCookRun %s"), *ProjectPath, *TurnkeyParams, *BuildCookRunParams ); IUATHelperModule::Get().CreateUatTask(CommandLine, PlatformInfo->DisplayName, ContentPrepDescription, ContentPrepTaskName, ContentPrepIcon); } static void PackageBuildConfiguration(const PlatformInfo::FTargetPlatformInfo* Info, EProjectPackagingBuildConfigurations BuildConfiguration) { UProjectPackagingSettings* PackagingSettings = GetMutableDefault(); PackagingSettings->SetBuildConfigurationForPlatform(Info->IniPlatformName, BuildConfiguration); PackagingSettings->SaveConfig(); } static bool CanPackageBuildConfiguration(const PlatformInfo::FTargetPlatformInfo* Info, EProjectPackagingBuildConfigurations BuildConfiguration) { return true; } static bool PackageBuildConfigurationIsChecked(const PlatformInfo::FTargetPlatformInfo* Info, EProjectPackagingBuildConfigurations BuildConfiguration) { return GetDefault()->GetBuildConfigurationForPlatform(Info->IniPlatformName) == BuildConfiguration; } static void SetActiveTargetPlatform(const PlatformInfo::FTargetPlatformInfo* Info) { UProjectPackagingSettings* PackagingSettings = GetMutableDefault(); PackagingSettings->SetTargetPlatformForPlatform(Info->IniPlatformName, Info->Name); PackagingSettings->SaveConfig(); } static bool CanSetActiveTargetPlatform(const PlatformInfo::FTargetPlatformInfo* Info) { return true; } static bool SetActiveTargetPlatformIsChecked(const PlatformInfo::FTargetPlatformInfo* Info) { return GetDefault()->GetTargetPlatformForPlatform(Info->IniPlatformName) == Info->Name; } static void SetCookOnTheFly() { UCookerSettings* CookerSettings = GetMutableDefault(); CookerSettings->bCookOnTheFlyForLaunchOn = !CookerSettings->bCookOnTheFlyForLaunchOn; CookerSettings->Modify(true); // Update source control FString ConfigPath = FPaths::ConvertRelativePathToFull(CookerSettings->GetDefaultConfigFilename()); if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*ConfigPath)) { if (ISourceControlModule::Get().IsEnabled()) { FText ErrorMessage; if (!SourceControlHelpers::CheckoutOrMarkForAdd(ConfigPath, FText::FromString(ConfigPath), NULL, ErrorMessage)) { FNotificationInfo Info(ErrorMessage); Info.ExpireDuration = 3.0f; FSlateNotificationManager::Get().AddNotification(Info); } } else { if (!FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*ConfigPath, false)) { FNotificationInfo Info(FText::Format(LOCTEXT("FailedToMakeWritable", "Could not make {0} writable."), FText::FromString(ConfigPath))); Info.ExpireDuration = 3.0f; FSlateNotificationManager::Get().AddNotification(Info); } } } // Save settings CookerSettings->UpdateSinglePropertyInConfigFile(CookerSettings->GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UCookerSettings, bCookOnTheFlyForLaunchOn)), CookerSettings->GetDefaultConfigFilename()); } static bool CanSetCookOnTheFly() { return true; } static bool SetCookOnTheFlyIsChecked() { return GetDefault()->bCookOnTheFlyForLaunchOn; } }; class FTurnkeySupportCommands : public TCommands { public: void RegisterCommands() { UI_COMMAND(PackagingSettings, "Packaging Settings...", "Opens the settings for project packaging", EUserInterfaceActionType::Button, FInputChord()); ActionList->MapAction(PackagingSettings, FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::PackagingSettings)); } TSharedPtr< FUICommandInfo > PackagingSettings; private: friend class TCommands; FTurnkeySupportCommands() : TCommands("TurnkeySupport", LOCTEXT("TurnkeySupport", "Turnkey and General Platform Options"), "MainFrame", FEditorStyle::GetStyleSetName()) { } public: /** List of all of the main frame commands */ static TSharedRef ActionList; }; TSharedRef FTurnkeySupportCommands::ActionList = MakeShareable(new FUICommandList); static void TurnkeyInstallSdk(FString PlatformName, bool bPreferFull, bool bForceInstall, FString DeviceId) { // FString CommandLine = FString::Printf(TEXT("Turnkey -command=InstallSdk -platform=%s -BestAvailable -AllowAutoSdk -EditorIO -noturnkeyvariables -utf8output -WaitForUATMutex"), *PlatformName); FString OptionalOptions; if (bPreferFull) { OptionalOptions += TEXT(" -PreferFull"); } if (bForceInstall) { OptionalOptions += DeviceId.Len() > 0 ? TEXT(" -ForceDeviceInstall") : TEXT(" -ForceSdkInstall"); } if (DeviceId.Len() > 0) { OptionalOptions += FString::Printf(TEXT(" -Device=%s"), *DeviceId); } FString CommandLine = FString::Printf(TEXT("Turnkey -command=VerifySdk -UpdateIfNeeded -platform=%s %s -EditorIO -noturnkeyvariables -utf8output -WaitForUATMutex"), *PlatformName, *OptionalOptions); FText TaskName = LOCTEXT("InstallingSdk", "Installing Sdk"); IUATHelperModule::Get().CreateUatTask(CommandLine, FText::FromString(PlatformName), TaskName, TaskName, FEditorStyle::GetBrush(TEXT("MainFrame.PackageProject")), [PlatformName](FString, double) { AsyncTask(ENamedThreads::GameThread, [PlatformName]() { // read in env var changes // @todo turnkey move this and make it mac/linux aware FString TurnkeyEnvVarsFilename = FPaths::Combine(FPaths::EngineIntermediateDir(), TEXT("Turnkey/PostTurnkeyVariables.bat")); if (IFileManager::Get().FileExists(*TurnkeyEnvVarsFilename)) { TArray Contents; if (FFileHelper::LoadFileToStringArray(Contents, *TurnkeyEnvVarsFilename)) { for (const FString& Line : Contents) { if (Line.StartsWith(TEXT("set "))) { // split the line FString VariableLine = Line.Mid(4); int Equals; if (VariableLine.FindChar('=', Equals)) { // set the key/value FString Key = VariableLine.Mid(0, Equals); FString Value = VariableLine.Mid(Equals + 1); FPlatformMisc::SetEnvironmentVar(*Key, *Value); UE_LOG(LogTurnkeySupport, Log, TEXT("Turnkey setting env var: %s = %s"), *Key, *Value); } } } } } // update the Sdk status // FDataDrivenPlatformInfoRegistry::UpdateSdkStatus(); GetTargetPlatformManager()->UpdateAfterSDKInstall(*PlatformName); RenderUtilsInit(); // show restart dialog FModuleManager::GetModuleChecked("SettingsEditor").OnApplicationRestartRequired(); }); } ); } static TAttribute MakeSdkStatusAttribute(FName IniPlatformName, TSharedPtr< ITargetDeviceProxy> DeviceProxy) { // FFormatNamedArguments LabelArguments; // LabelArguments.Add(TEXT("DeviceName"), FText::FromString(DeviceProxy->GetName())); // // if (!DeviceProxy->IsConnected()) // { // LabelArguments.Add(TEXT("HostUser"), LOCTEXT("DisconnectedHint", " [Disconnected]")); // } // else if (DeviceProxy->GetHostUser() != FPlatformProcess::UserName(false)) // { // LabelArguments.Add(TEXT("HostUser"), FText::FromString(DeviceProxy->GetHostUser())); // } // else // { // LabelArguments.Add(TEXT("HostUser"), FText::GetEmpty()); // } // // OutLabel = FText::Format(LOCTEXT("LaunchDeviceLabel", "{DeviceName}{HostUser}"), LabelArguments); // TAttribute = Make FString DisplayString = DeviceProxy ? DeviceProxy->GetName() : IniPlatformName.ToString(); FString DeviceId = DeviceProxy ? DeviceProxy->GetTargetDeviceId(NAME_None) : FString(); return TAttribute::Create(TAttribute::FGetter::CreateLambda([IniPlatformName, DisplayString, DeviceId]() { // get the status, or Unknown if it's not there ETurnkeyPlatformSdkStatus Status = DeviceId.Len() ? ITurnkeySupportModule::Get().GetSdkInfoForDeviceId(DeviceId).Status : ITurnkeySupportModule::Get().GetSdkInfo(IniPlatformName, false).Status; // @todo turnkey: Have premade FText's by SdkStatus for speed const TCHAR* Desc = Status == ETurnkeyPlatformSdkStatus::Querying ? TEXT("Querying...") : Status == ETurnkeyPlatformSdkStatus::Valid ? TEXT("Valid Sdk") : Status == ETurnkeyPlatformSdkStatus::OutOfDate ? TEXT("Outdated Sdk") : Status == ETurnkeyPlatformSdkStatus::NoSdk ? TEXT("No Sdk") : Status == ETurnkeyPlatformSdkStatus::FlashValid ? TEXT("Valid Flash") : Status == ETurnkeyPlatformSdkStatus::FlashOutOfDate ? TEXT("Outdated Flash") : TEXT("???"); return FText::FromString(FString::Printf(TEXT("%s (%s)"), *DisplayString, Desc)); })); } static void MakeTurnkeyPlatformMenu(FMenuBuilder& MenuBuilder, FName IniPlatformName, ITargetDeviceServicesModule* TargetDeviceServicesModule) { const FDataDrivenPlatformInfo& DDPI = FDataDrivenPlatformInfoRegistry::GetPlatformInfo(IniPlatformName); FString UBTPlatformString = DDPI.UBTPlatformString; const PlatformInfo::FTargetPlatformInfo* VanillaInfo = PlatformInfo::FindVanillaPlatformInfo(IniPlatformName); if (VanillaInfo != nullptr) { MenuBuilder.BeginSection("ContentManagement", LOCTEXT("TurnkeySection_Content", "Content Management")); MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_PackageProject", "Package Project"), LOCTEXT("TurnkeyTooltip_PackageProject", "Package this project and archive it to a user-selected directory. This can then be used to install and run."), FSlateIcon(), FUIAction( FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CookOrPackage, IniPlatformName, EPrepareContentMode::Package), FCanExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CanCookOrPackage, IniPlatformName, EPrepareContentMode::Package) ) ); MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_CookContent", "Cook Content"), LOCTEXT("TurnkeyTooltip_CookContent", "Cook this project for the selected configuration and target"), FSlateIcon(), FUIAction( FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CookOrPackage, IniPlatformName, EPrepareContentMode::CookOnly), FCanExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CanCookOrPackage, IniPlatformName, EPrepareContentMode::CookOnly) ) ); MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_PrepareForDebugging", "Prepare For Debugging"), LOCTEXT("TurnkeyTooltip_PrepareForDebugging", "Prepare this project for debugging"), FSlateIcon(), FUIAction( FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CookOrPackage, IniPlatformName, EPrepareContentMode::PrepareForDebugging), FCanExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CanCookOrPackage, IniPlatformName, EPrepareContentMode::PrepareForDebugging) ) ); MenuBuilder.EndSection(); MenuBuilder.BeginSection("BuildConfig", LOCTEXT("TurnkeySection_BuildConfig", "Binary Configuration")); EProjectType ProjectType = FGameProjectGenerationModule::Get().ProjectHasCodeFiles() ? EProjectType::Code : EProjectType::Content; TArray PackagingConfigurations = UProjectPackagingSettings::GetValidPackageConfigurations(); for (EProjectPackagingBuildConfigurations PackagingConfiguration : PackagingConfigurations) { const UProjectPackagingSettings::FConfigurationInfo& ConfigurationInfo = UProjectPackagingSettings::ConfigurationInfo[(int)PackagingConfiguration]; if (FInstalledPlatformInfo::Get().IsValid(TOptional(), TOptional(), ConfigurationInfo.Configuration, ProjectType, EInstalledPlatformState::Downloaded)) { MenuBuilder.AddMenuEntry( ConfigurationInfo.Name, ConfigurationInfo.ToolTip, FSlateIcon(), FUIAction( FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::PackageBuildConfiguration, VanillaInfo, PackagingConfiguration), FCanExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CanPackageBuildConfiguration, VanillaInfo, PackagingConfiguration), FIsActionChecked::CreateStatic(&FTurnkeySupportCallbacks::PackageBuildConfigurationIsChecked, VanillaInfo, PackagingConfiguration) ), NAME_None, EUserInterfaceActionType::RadioButton ); } } MenuBuilder.EndSection(); MenuBuilder.BeginSection("TargetSelection", LOCTEXT("TurnkeySection_TargetSelection", "Target Selection")); // gather all platform infos TArray AllTargets = { VanillaInfo }; AllTargets.Append(VanillaInfo->Flavors); for (const PlatformInfo::FTargetPlatformInfo* Info : AllTargets) { MenuBuilder.AddMenuEntry( Info->DisplayName, FText(), FSlateIcon(), FUIAction( FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::SetActiveTargetPlatform, Info), FCanExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CanSetActiveTargetPlatform, Info), FIsActionChecked::CreateStatic(&FTurnkeySupportCallbacks::SetActiveTargetPlatformIsChecked, Info) ), NAME_None, EUserInterfaceActionType::RadioButton ); } MenuBuilder.EndSection(); MenuBuilder.BeginSection("AllDevices", LOCTEXT("TurnkeySection_AllDevices", "All Devices")); TArray> DeviceProxies; TargetDeviceServicesModule->GetDeviceProxyManager()->GetAllProxies(IniPlatformName, DeviceProxies); for (const TSharedPtr Proxy : DeviceProxies) { FString DeviceName = Proxy->GetName(); FString DeviceId = Proxy->GetTargetDeviceId(NAME_None); MenuBuilder.AddSubMenu( MakeSdkStatusAttribute(IniPlatformName, Proxy), FText(), FNewMenuDelegate::CreateLambda([UBTPlatformString, IniPlatformName, DeviceName, DeviceId](FMenuBuilder& SubMenuBuilder) { FTurnkeySdkInfo SdkInfo = ITurnkeySupportModule::Get().GetSdkInfoForDeviceId(DeviceId); FFormatOrderedArguments Args = { FText::FromString(SdkInfo.InstalledVersion), FText::FromString(SdkInfo.MinAllowedVersion),FText::FromString(SdkInfo.MaxAllowedVersion) }; SubMenuBuilder.AddWidget( SNew(STextBlock) .ColorAndOpacity(FSlateColor::UseSubduedForeground()) .Text(FText::Format(LOCTEXT("SdkInfo", "Manual Installed SDK: {0}\nAllowedVersions: {1}-{2}"), Args)), FText::GetEmpty() ); SubMenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_RepairDevice", "Repair Device as Needed"), LOCTEXT("TurnkeyTooltip_RepairDevice", "Perform any fixup that may be needed on this device. If up to date already, nothing will be done."), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, false, false, DeviceId) ); SubMenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_ForceRepairDevice", "Force Repair Device"), LOCTEXT("TurnkeyTooltip_ForceRepairDevice", "Force repairing anything on the device needed (update firmware, etc). Will perform all steps possible, even if not needed."), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, true, false, DeviceId) ); }) ); } MenuBuilder.EndSection(); } MenuBuilder.BeginSection("SdkManagement", LOCTEXT("TurnkeySection_Sdks", "Sdk Managment")); const FTurnkeySdkInfo& SdkInfo = ITurnkeySupportModule::Get().GetSdkInfo(IniPlatformName, true); FFormatOrderedArguments Args = { FText::FromString(SdkInfo.InstalledVersion), FText::FromString(SdkInfo.AutoSDKVersion),FText::FromString(SdkInfo.MinAllowedVersion),FText::FromString(SdkInfo.MaxAllowedVersion) }; MenuBuilder.AddWidget( SNew(STextBlock) .ColorAndOpacity(FSlateColor::UseSubduedForeground()) .Text(FText::Format(LOCTEXT("SdkInfo", "Manual Installed SDK: {0}\nAutoSDK: {1}\nAllowedVersions: {2}-{3}"), Args)), FText::GetEmpty() ); FString NoDevice; if (SdkInfo.Status == ETurnkeyPlatformSdkStatus::OutOfDate) { MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_InstallSdkMinimal", "Update Sdk (Prefer Minimal)"), LOCTEXT("TurnkeyTooltip_InstallSdkMinimal", "Attempt to update an Sdk, as hosted by your studio. Will attempt to install a minimal Sdk (useful for building/running only)"), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, false, false, NoDevice) ); MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_InstallSdkFull", "Update Sdk (Prefer Full)"), LOCTEXT("TurnkeyTooltip_InstallSdkMinimal", "Attempt to update an Sdk, as hosted by your studio. Will attempt to install a full Sdk (useful profiling or other use cases)"), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, true, false, NoDevice) ); } else if (SdkInfo.Status == ETurnkeyPlatformSdkStatus::Valid) { MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_InstallSdkMinimal", "Force Reinstall Sdk (Prefer Minimal)"), LOCTEXT("TurnkeyTooltip_InstallSdkMinimal", "Attempt to force re-install an Sdk, as hosted by your studio. Will attempt to install a minimal Sdk (useful for building/running only)"), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, false, true, NoDevice) ); MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_InstallSdkFull", "Force Reinstall (Prefer Full)"), LOCTEXT("TurnkeyTooltip_InstallSdkMinimal", "Attempt to force re-install an Sdk, as hosted by your studio. Will attempt to install a full Sdk (useful profiling or other use cases)"), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, true, true, NoDevice) ); } else { MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_InstallSdkMinimal", "Install Sdk (Prefer Minimal)"), LOCTEXT("TurnkeyTooltip_InstallSdkMinimal", "Attempt to install an Sdk, as hosted by your studio. Will attempt to install a minimal Sdk (useful for building/running only)"), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, false, false, NoDevice) ); MenuBuilder.AddMenuEntry( LOCTEXT("Turnkey_InstallSdkFull", "Install Sdk (Prefer Full)"), LOCTEXT("TurnkeyTooltip_InstallSdkMinimal", "Attempt to install an Sdk, as hosted by your studio. Will attempt to install a full Sdk (useful profiling or other use cases)"), FSlateIcon(), FExecuteAction::CreateStatic(TurnkeyInstallSdk, UBTPlatformString, true, false, NoDevice) ); } } // Launch On bool CanLaunchOnDevice(const FString& DeviceName) { if (!GUnrealEd->IsPlayingViaLauncher()) { static TWeakPtr DeviceProxyManagerPtr; if (!DeviceProxyManagerPtr.IsValid()) { ITargetDeviceServicesModule* TargetDeviceServicesModule = FModuleManager::Get().LoadModulePtr(TEXT("TargetDeviceServices")); if (TargetDeviceServicesModule) { DeviceProxyManagerPtr = TargetDeviceServicesModule->GetDeviceProxyManager(); } } TSharedPtr DeviceProxyManager = DeviceProxyManagerPtr.Pin(); if (DeviceProxyManager.IsValid()) { TSharedPtr DeviceProxy = DeviceProxyManager->FindProxy(DeviceName); if (DeviceProxy.IsValid() && DeviceProxy->IsConnected() && DeviceProxy->IsAuthorized()) { return true; } // check if this is an aggregate proxy TArray> Devices; DeviceProxyManager->GetProxies(FName(*DeviceName), false, Devices); // returns true if the game can be launched al least on 1 device for (auto DevicesIt = Devices.CreateIterator(); DevicesIt; ++DevicesIt) { TSharedPtr DeviceAggregateProxy = *DevicesIt; if (DeviceAggregateProxy.IsValid() && DeviceAggregateProxy->IsConnected() && DeviceAggregateProxy->IsAuthorized()) { return true; } } } } return false; } static void LaunchOnDevice(const FString& DeviceId, const FString& DeviceName, bool bUseTurnkey) { FTargetDeviceId TargetDeviceId; if (FTargetDeviceId::Parse(DeviceId, TargetDeviceId)) { const PlatformInfo::FTargetPlatformInfo* const PlatformInfo = PlatformInfo::FindPlatformInfo(*TargetDeviceId.GetPlatformName()); FString UBTPlatformName = PlatformInfo->DataDrivenPlatformInfo->UBTPlatformString; FString IniPlatformName = PlatformInfo->IniPlatformName.ToString(); check(PlatformInfo); if (FInstalledPlatformInfo::Get().IsPlatformMissingRequiredFile(UBTPlatformName)) { if (!FInstalledPlatformInfo::OpenInstallerOptions()) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("MissingPlatformFilesLaunch", "Missing required files to launch on this platform.")); } return; } if (FModuleManager::LoadModuleChecked("ProjectTargetPlatformEditor").ShowUnsupportedTargetWarning(*TargetDeviceId.GetPlatformName())) { GUnrealEd->CancelPlayingViaLauncher(); FRequestPlaySessionParams::FLauncherDeviceInfo DeviceInfo; DeviceInfo.DeviceId = DeviceId; DeviceInfo.DeviceName = DeviceName; // @todo turnkey: we set this to false because we will kick off a Turnkey run before cooking, etc, to get an early warning. however, if it's too difficult // to get an error back from CreateUatTask, then we should set this to bUseTurnkey and remove the block below, and let the code in FLauncherWorker::CreateAndExecuteTasks handle it DeviceInfo.bUpdateDeviceFlash = false; FRequestPlaySessionParams SessionParams; SessionParams.SessionDestination = EPlaySessionDestinationType::Launcher; SessionParams.LauncherTargetDevice = DeviceInfo; // if we want to check device flash before we start cooking, kick it off now. we could delay this if (bUseTurnkey) { FString CommandLine = FString::Printf(TEXT("Turnkey -command=VerifySdk -UpdateIfNeeded -platform=%s -EditorIO -noturnkeyvariables -device=%s -utf8output -WaitForUATMutex"), *UBTPlatformName, *TargetDeviceId.GetDeviceName()); FText TaskName = LOCTEXT("VerifyingSDK", "Verifying SDK and Device"); IUATHelperModule::Get().CreateUatTask(CommandLine, FText::FromString(IniPlatformName), TaskName, TaskName, FEditorStyle::GetBrush(TEXT("MainFrame.PackageProject")), [SessionParams](FString Result, double) { // unfortunate string comparison for success bool bWasSuccessful = Result == TEXT("Completed"); AsyncTask(ENamedThreads::GameThread, [SessionParams, bWasSuccessful]() { if (bWasSuccessful) { GUnrealEd->RequestPlaySession(SessionParams); } else { TSharedRef Win = OpenMsgDlgInt_NonModal(EAppMsgType::YesNo, LOCTEXT("SDKCheckFailed", "SDK Verification failed. Would you like to attempt the Launch On anyway?"), LOCTEXT("SDKCheckFailedTitle", "SDK Verification"), FOnMsgDlgResult::CreateLambda([SessionParams](const TSharedRef&, EAppReturnType::Type Choice) { if (Choice == EAppReturnType::Yes) { GUnrealEd->RequestPlaySession(SessionParams); } })); Win->ShowWindow(); } }); }); } else { GUnrealEd->RequestPlaySession(SessionParams); } } } } static void PrepareLaunchOn(FString DeviceId, FString DeviceName) { ULevelEditorPlaySettings* PlaySettings = GetMutableDefault(); PlaySettings->LastExecutedLaunchModeType = LaunchMode_OnDevice; PlaySettings->LastExecutedLaunchDevice = DeviceId; PlaySettings->LastExecutedLaunchName = DeviceName; PlaySettings->PostEditChange(); PlaySettings->SaveConfig(); } static void HandleLaunchOnDeviceActionExecute(FString DeviceId, FString DeviceName, bool bUseTurnkey) { PrepareLaunchOn(DeviceId, DeviceName); LaunchOnDevice(DeviceId, DeviceName, bUseTurnkey); } static bool HandleLaunchOnDeviceActionCanExecute(FString DeviceName) { return CanLaunchOnDevice(DeviceName); } static void GenerateDeviceProxyMenuParams(TSharedPtr DeviceProxy, FName PlatformName, FUIAction& OutAction, FText& OutTooltip) { // // create an All__devices_on_ submenu // if (DeviceProxy->IsAggregated()) // { // FString AggregateDevicedName(FString::Printf(TEXT(" %s"), *DeviceProxy->GetName())); //align with the other menu entries // FSlateIcon AggregateDeviceIcon(FEditorStyle::GetStyleSetName(), EditorPlatformInfo->GetIconStyleName(PlatformInfo::EPlatformIconSize::Normal)); // // MenuBuilder.AddSubMenu( // FText::FromString(AggregateDevicedName), // FText::FromString(AggregateDevicedName), // FNewMenuDelegate::CreateStatic(&MakeAllDevicesSubMenu, EditorPlatformInfo, DeviceProxy), // false, AggregateDeviceIcon, true // ); // continue; // } // ... create an action... FString DeviceId = DeviceProxy->GetTargetDeviceId(NAME_None); OutAction = FUIAction( FExecuteAction::CreateStatic(&HandleLaunchOnDeviceActionExecute, DeviceId, DeviceProxy->GetName(), true) // , FCanExecuteAction::CreateStatic(&HandleLaunchOnDeviceActionCanExecute, DeviceProxy->GetName()) ); // ... generate tooltip text FFormatNamedArguments TooltipArguments; TooltipArguments.Add(TEXT("DeviceID"), FText::FromString(DeviceProxy->GetName())); TooltipArguments.Add(TEXT("DisplayName"), FText::FromName(PlatformName)); OutTooltip = FText::Format(LOCTEXT("LaunchDeviceToolTipText_ThisDevice", "Launch the game on this {DisplayName} device ({DeviceID})"), TooltipArguments); if (!DeviceProxy->IsAuthorized()) { OutTooltip = FText::Format(LOCTEXT("LaunchDeviceToolTipText_UnauthorizedOrLocked", "{DisplayName} device ({DeviceID}) is unauthorized or locked"), TooltipArguments); } FProjectStatus ProjectStatus; if (IProjectManager::Get().QueryStatusForCurrentProject(ProjectStatus) && !ProjectStatus.IsTargetPlatformSupported(PlatformName)) { FText TooltipLine2 = FText::Format(LOCTEXT("LaunchDevicePlatformWarning", "{DisplayName} is not listed as a target platform for this project, so may not run as expected."), TooltipArguments); OutTooltip = FText::Format(FText::FromString(TEXT("{0}\n\n{1}")), OutTooltip, TooltipLine2); } } TSharedRef FTurnkeySupportModule::MakeTurnkeyMenu() const { FTurnkeySupportCommands::Register(); const FTurnkeySupportCommands& Commands = FTurnkeySupportCommands::Get(); const bool bShouldCloseWindowAfterMenuSelection = true; FMenuBuilder MenuBuilder(bShouldCloseWindowAfterMenuSelection, FTurnkeySupportCommands::ActionList); // shared devices section ITargetDeviceServicesModule* TargetDeviceServicesModule = static_cast(FModuleManager::Get().LoadModule(TEXT("TargetDeviceServices"))); IProjectTargetPlatformEditorModule& ProjectTargetPlatformEditorModule = FModuleManager::LoadModuleChecked("ProjectTargetPlatformEditor"); TArray DeviceIdsToQuery; MenuBuilder.BeginSection("LevelEditorLaunchDevices", LOCTEXT("TurnkeySection_LaunchButtonDevices", "Quick Launch")); { for (const auto Pair : FDataDrivenPlatformInfoRegistry::GetAllPlatformInfos()) { if (Pair.Value.bIsFakePlatform) { continue; } FName PlatformName = Pair.Key; const FDataDrivenPlatformInfo& Info = Pair.Value; // look for devices for all platforms, even if the platform isn't installed - Turnkey can install Sdk after selecting LaunchOn TArray> DeviceProxies; TargetDeviceServicesModule->GetDeviceProxyManager()->GetAllProxies(PlatformName, DeviceProxies); if (DeviceProxies.Num() > 0) { // Algo::Sort(DeviceProxies, [](TSharedPtr A, TSharedPtr B) // { return A->Name == LastChosen || B->Name != LastChosen && A->IsDefault(); }); // always use the first one, after sorting FUIAction Action; FText Tooltip; GenerateDeviceProxyMenuParams(DeviceProxies[0], PlatformName, Action, Tooltip); if (DeviceProxies.Num() == 1) { MenuBuilder.AddMenuEntry( MakeSdkStatusAttribute(PlatformName, DeviceProxies[0]), Tooltip, FSlateIcon(FEditorStyle::GetStyleSetName(), Pair.Value.GetIconStyleName(EPlatformIconSize::Normal)), Action, NAME_None, EUserInterfaceActionType::Button ); } else { MenuBuilder.AddSubMenu( MakeSdkStatusAttribute(PlatformName, DeviceProxies[0]), Tooltip, FNewMenuDelegate::CreateLambda([TargetDeviceServicesModule, PlatformName, IconStyle = Pair.Value.GetIconStyleName(EPlatformIconSize::Normal)](FMenuBuilder& SubMenuBuilder) { // re-get the proxies, just in case they changed TArray> DeviceProxies; TargetDeviceServicesModule->GetDeviceProxyManager()->GetAllProxies(PlatformName, DeviceProxies); // for each one, put an entry (even the one that was in the outer menu, for less confusion) for (const TSharedPtr Proxy : DeviceProxies) { FUIAction SubAction; FText SubTooltip; GenerateDeviceProxyMenuParams(Proxy, PlatformName, SubAction, SubTooltip); SubMenuBuilder.AddMenuEntry( MakeSdkStatusAttribute(PlatformName, Proxy), SubTooltip, FSlateIcon(FEditorStyle::GetStyleSetName(), IconStyle), SubAction, NAME_None, EUserInterfaceActionType::Button ); } }), Action, NAME_None, EUserInterfaceActionType::Check, false, FSlateIcon(FEditorStyle::GetStyleSetName(), Pair.Value.GetIconStyleName(EPlatformIconSize::Normal)), true ); } ITurnkeySupportModule& TurnkeySupport = ITurnkeySupportModule::Get(); // gath er any unknown status devices to query at the end for (const TSharedPtr Proxy : DeviceProxies) { FString DeviceId = Proxy->GetTargetDeviceId(NAME_None); if (TurnkeySupport.GetSdkInfoForDeviceId(DeviceId).Status == ETurnkeyPlatformSdkStatus::Unknown) { DeviceIdsToQuery.Add(DeviceId); } } } } } MenuBuilder.EndSection(); MenuBuilder.BeginSection("CookerSettings"); MenuBuilder.AddMenuEntry( LOCTEXT("CookOnTheFlyOnLaunch", "Enable cooking on the fly"), LOCTEXT("CookOnTheFlyOnLaunchDescription", "Cook on the fly instead of cooking upfront when launching"), FSlateIcon(), FUIAction( FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::SetCookOnTheFly), FCanExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::CanSetCookOnTheFly), FIsActionChecked::CreateStatic(&FTurnkeySupportCallbacks::SetCookOnTheFlyIsChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); { MenuBuilder.AddWidget( SNew(STextBlock) .ColorAndOpacity(FSlateColor::UseSubduedForeground()) .Text(LOCTEXT("ZoomToFitHorizontal", "Launching a game on a different device will change your default 'Launch' device in the toolbar")) .WrapTextAt(300), FText::GetEmpty() ); } MenuBuilder.EndSection(); MenuBuilder.BeginSection("AllPlatforms", LOCTEXT("TurnkeyMenu_ManagePlatforms", "Content/Sdk/Device Management")); TMap UncompiledPlatforms; for (const auto& Pair : FDataDrivenPlatformInfoRegistry::GetAllPlatformInfos()) { if (Pair.Value.bIsFakePlatform || Pair.Value.bEnabledForUse == false) { continue; } FName PlatformName = Pair.Key; const FDataDrivenPlatformInfo& Info = Pair.Value; if (!FDataDrivenPlatformInfoRegistry::HasCompiledSupportForPlatform(PlatformName, FDataDrivenPlatformInfoRegistry::EPlatformNameType::Ini)) { UncompiledPlatforms.Add(PlatformName, &Info); continue; } MenuBuilder.AddSubMenu( MakeSdkStatusAttribute(PlatformName, nullptr), FText::FromString(PlatformName.ToString()), FNewMenuDelegate::CreateStatic(&MakeTurnkeyPlatformMenu, PlatformName, TargetDeviceServicesModule), false, FSlateIcon(FEditorStyle::GetStyleSetName(), Pair.Value.GetIconStyleName(EPlatformIconSize::Normal)), true ); } if (UncompiledPlatforms.Num() != 0) { MenuBuilder.AddSeparator(NAME_None); MenuBuilder.AddSubMenu( LOCTEXT("Turnkey_UncompiledPlatforms", "Platforms With No Compiled Support"), LOCTEXT("Turnkey_UncompiledPlatformsToolTip", "List of platforms that you have access to, but support is not compiled in to the editor. It may be caused by missing an SDK, so you attempt to install an SDK here."), FNewMenuDelegate::CreateLambda([UncompiledPlatforms, TargetDeviceServicesModule](FMenuBuilder& SubMenuBuilder) { for (const auto It : UncompiledPlatforms) { SubMenuBuilder.AddSubMenu( MakeSdkStatusAttribute(It.Key, nullptr), FText::FromString(It.Key.ToString()), FNewMenuDelegate::CreateStatic(&MakeTurnkeyPlatformMenu, It.Key, TargetDeviceServicesModule), false, FSlateIcon(FEditorStyle::GetStyleSetName(), It.Value->GetIconStyleName(EPlatformIconSize::Normal)), true ); } }) ); } MenuBuilder.EndSection(); // options section MenuBuilder.BeginSection("TurnkeyOptions", LOCTEXT("TurnkeySection_Options", "Options and Settings")); { MenuBuilder.AddMenuEntry( LOCTEXT("OpenProjectLauncher", "Project Launcher..."), LOCTEXT("OpenProjectLauncher_ToolTip", "Open the Project Launcher for advanced packaging, deploying and launching of your projects"), FSlateIcon(FEditorStyle::GetStyleSetName(), "Launcher.TabIcon"), FUIAction(FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::OpenProjectLauncher)) ); MenuBuilder.AddMenuEntry( LOCTEXT("OpenDeviceManager", "Device Manager..."), LOCTEXT("OpenDeviceManager_ToolTip", "View and manage connected devices."), FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.TabIcon"), FUIAction(FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::OpenDeviceManager)) ); MenuBuilder.AddSeparator(); MenuBuilder.AddMenuEntry( LOCTEXT("PackagingSettings", "Packaging Settings..."), LOCTEXT("PackagingSettings_ToolTip", "Opens the settings for project packaging"), FSlateIcon(), FUIAction(FExecuteAction::CreateStatic(&FTurnkeySupportCallbacks::PackagingSettings)) ); // MenuBuilder.AddMenuEntry(Commands.ZipUpProject, // NAME_None, // TAttribute(), // TAttribute(), // FSlateIcon() // ); // MenuBuilder.AddMenuEntry(Commands.PackagingSettings, // NAME_None, // TAttribute(), // TAttribute(), // FSlateIcon() // ); ProjectTargetPlatformEditorModule.AddOpenProjectTargetPlatformEditorMenuItem(MenuBuilder); } MenuBuilder.EndSection(); // now kick-off any devices that need to be updated if (DeviceIdsToQuery.Num() > 0) { ITurnkeySupportModule::Get().UpdateSdkInfoForDevices(DeviceIdsToQuery); } return MenuBuilder.MakeWidget(); } // some shared functionality static void PrepForTurnkeyReport(FString& Command, FString& BaseCommandline, FString& ReportFilename) { static int ReportIndex = 0; FString LogFilename = FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectIntermediateDir(), *FString::Printf(TEXT("TurnkeyLog_%d.log"), ReportIndex))); ReportFilename = FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectIntermediateDir(), *FString::Printf(TEXT("TurnkeyReport_%d.log"), ReportIndex++))); // make sure intermediate directory exists IFileManager::Get().MakeDirectory(*FPaths::ProjectIntermediateDir()); Command = TEXT("{EngineDir}Build/BatchFiles/RunuAT"); // Command = TEXT("{EngineDir}/Binaries/DotNET/AutomationTool.exe"); BaseCommandline = FString::Printf(TEXT("Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=\"%s\" -log=\"%s\""), *ReportFilename, *LogFilename); // convert into appropriate calls for the current platform FPlatformProcess::ModifyCreateProcParams(Command, BaseCommandline, FGenericPlatformProcess::ECreateProcHelperFlags::AppendPlatformScriptExtension | FGenericPlatformProcess::ECreateProcHelperFlags::RunThroughShell); } bool GetSdkInfoFromTurnkey(FString Line, FName& PlatformName, FString& DeviceId, FTurnkeySdkInfo& SdkInfo) { int32 Colon = Line.Find(TEXT(": ")); if (Colon < 0) { return false; } // break up the string FString PlatformString = Line.Mid(0, Colon); FString Info = Line.Mid(Colon + 2); int32 AtSign = PlatformString.Find(TEXT("@")); if (AtSign > 0) { // return the platform@name as the deviceId, then remove the @name part for the platform DeviceId = ConvertToDDPIDeviceId(PlatformString); PlatformString = PlatformString.Mid(0, AtSign); } // get the DDPI name PlatformName = FName(*ConvertToDDPIPlatform(PlatformString)); // parse out the results from the (key=val, key=val) result from turnkey FString StatusString; FString FlagsString; FParse::Value(*Info, TEXT("Status="), StatusString); FParse::Value(*Info, TEXT("Flags="), FlagsString); FParse::Value(*Info, TEXT("Installed="), SdkInfo.InstalledVersion); FParse::Value(*Info, TEXT("AutoSDK="), SdkInfo.AutoSDKVersion); FParse::Value(*Info, TEXT("MinAllowed="), SdkInfo.MinAllowedVersion); FParse::Value(*Info, TEXT("MaxAllowed="), SdkInfo.MaxAllowedVersion); SdkInfo.Status = ETurnkeyPlatformSdkStatus::Unknown; if (StatusString == TEXT("Valid")) { SdkInfo.Status = ETurnkeyPlatformSdkStatus::Valid; } else { if (FlagsString.Contains(TEXT("AutoSdk_InvalidVersionExists")) || FlagsString.Contains(TEXT("InstalledSdk_InvalidVersionExists"))) { SdkInfo.Status = ETurnkeyPlatformSdkStatus::OutOfDate; } else { SdkInfo.Status = ETurnkeyPlatformSdkStatus::NoSdk; } } return true; } // FDataDrivenPlatformInfo& DeviceIdToInfo(FString DeviceId, FString* OutDeviceName) // { // TArray PlatformAndDevice; // DeviceId.ParseIntoArray(PlatformAndDevice, TEXT("@"), true); // // if (OutDeviceName) // { // *OutDeviceName = PlatformAndDevice[1]; // } // // FString DDPIPlatformName = ConvertToDDPIPlatform(PlatformAndDevice[0]); // // checkf(DataDrivenPlatforms.Contains(*DDPIPlatformName), TEXT("DataDrivenPlatforms map did not contain the DDPI Platform %s"), *DDPIPlatformName); // // // have to convert back to Windows from Win64 // return DataDrivenPlatforms[*DDPIPlatformName]; // // } void FTurnkeySupportModule::UpdateSdkInfo() { // make sure all known platforms are in the map if (PerPlatformSdkInfo.Num() == 0) { for (auto& It : FDataDrivenPlatformInfoRegistry::GetAllPlatformInfos()) { PerPlatformSdkInfo.Add(It.Key, FTurnkeySdkInfo()); } } // don't run UAT from commandlets (like the cooker) that are often launched from UAT and this will go poorly if (IsRunningCommandlet()) { return; } FString Command, BaseCommandline, ReportFilename; PrepForTurnkeyReport(Command, BaseCommandline, ReportFilename); // get status for all platforms FString Commandline = BaseCommandline + TEXT(" -platform=all"); UE_LOG(LogTurnkeySupport, Log, TEXT("Running Turnkey SDK detection: '%s %s'"), *Command, *Commandline); { FScopeLock Lock(>urnkeySection); // reset status to unknown for (auto& It : PerPlatformSdkInfo) { It.Value.Status = ETurnkeyPlatformSdkStatus::Querying; } // reset the per-device status when querying general Sdk status ClearDeviceStatus(); } FMonitoredProcess* TurnkeyProcess = new FMonitoredProcess(Command, Commandline, true, false); TurnkeyProcess->OnCompleted().BindLambda([this, ReportFilename, TurnkeyProcess](int32 ExitCode) { AsyncTask(ENamedThreads::GameThread, [this, ReportFilename, TurnkeyProcess, ExitCode]() { FScopeLock Lock(>urnkeySection); if (ExitCode == 0 || ExitCode == 10) { TArray Contents; if (FFileHelper::LoadFileToStringArray(Contents, *ReportFilename)) { for (FString& Line : Contents) { UE_LOG(LogTurnkeySupport, Log, TEXT("Turnkey Platform: %s"), *Line); // parse a Turnkey line FName PlatformName; FString Unused; FTurnkeySdkInfo SdkInfo; if (GetSdkInfoFromTurnkey(Line, PlatformName, Unused, SdkInfo) == false) { continue; } // we received a platform from UAT that we don't know about in the editor. this can happen if you have a UBT/UAT that was compiled with platform access // but then you are running without that platform synced. skip this platform and move on if (PerPlatformSdkInfo.Contains(PlatformName)) { UE_LOG(LogTurnkeySupport, Log, TEXT("Received platform %s from Turnkey, but the engine doesn't know about it. Skipping..."), *PlatformName.ToString()); } // check if we had already set a ManualSDK - and don't set it again. Because of the way AutoSDKs are activated in the editor after the first call to Turnkey, // future calls to Turnkey will inherit the AutoSDK env vars, and it won't be able to determine the manual SDK versions anymore. If we use the editor to // install an SDK via Turnkey, it will directly update the installed version based on the result of that command, not this Update operation FString OriginalManualInstallValue = PerPlatformSdkInfo[PlatformName].InstalledVersion; // set it into the platform PerPlatformSdkInfo[PlatformName] = SdkInfo; // restore the original installed version if it set after the first time if (OriginalManualInstallValue.Len() > 0) { PerPlatformSdkInfo[PlatformName].InstalledVersion = OriginalManualInstallValue; } UE_LOG(LogTurnkeySupport, Log, TEXT("[TEST] Turnkey Platform: %s - %d, Installed: %s, AudoSDK: %s, Allowed: %s-%s"), *PlatformName.ToString(), (int)SdkInfo.Status, *SdkInfo.InstalledVersion, *SdkInfo.AutoSDKVersion, *SdkInfo.MinAllowedVersion, *SdkInfo.MaxAllowedVersion); } } } else { for (auto& It : PerPlatformSdkInfo) { It.Value.Status = ETurnkeyPlatformSdkStatus::Error; It.Value.SdkErrorInformation = FText::Format(NSLOCTEXT("Turnkey", "TurnkeyError_ReturnedError", "Turnkey returned an error, code {0}"), { ExitCode }); // @todo turnkey error description! } } for (auto& It : PerPlatformSdkInfo) { if (It.Value.Status == ETurnkeyPlatformSdkStatus::Querying) { // fake platforms won't come back, just skip it if (FDataDrivenPlatformInfoRegistry::GetPlatformInfo(It.Key).bIsFakePlatform) { It.Value.Status = ETurnkeyPlatformSdkStatus::Unknown; } else { It.Value.Status = ETurnkeyPlatformSdkStatus::Error; It.Value.SdkErrorInformation = NSLOCTEXT("Turnkey", "TurnkeyError_NotReturned", "The platform's Sdk status was not returned from Turnkey"); } } } // cleanup delete TurnkeyProcess; IFileManager::Get().Delete(*ReportFilename); }); }); // run it TurnkeyProcess->Launch(); } void FTurnkeySupportModule::UpdateSdkInfoForDevices(TArray PlatformDeviceIds) { FString Command, BaseCommandline, ReportFilename; PrepForTurnkeyReport(Command, BaseCommandline, ReportFilename); // the platform part of the Id may need to be converted to be turnkey (ie UBT) proper FString Commandline = BaseCommandline + FString(TEXT(" -Device=")) + FString::JoinBy(PlatformDeviceIds, TEXT("+"), [](FString Id) { return ConvertToUATDeviceId(Id); }); UE_LOG(LogTurnkeySupport, Log, TEXT("Running Turnkey SDK detection: '%s %s'"), *Command, *Commandline); { FScopeLock Lock(>urnkeySection); // set status to querying FTurnkeySdkInfo DefaultInfo; DefaultInfo.Status = ETurnkeyPlatformSdkStatus::Querying; for (const FString& Id : PlatformDeviceIds) { PerDeviceSdkInfo.Add(ConvertToDDPIDeviceId(Id), DefaultInfo); } } FMonitoredProcess* TurnkeyProcess = new FMonitoredProcess(Command, Commandline, true, false); TurnkeyProcess->OnCompleted().BindLambda([this, ReportFilename, TurnkeyProcess, PlatformDeviceIds](int32 ExitCode) { AsyncTask(ENamedThreads::GameThread, [this, ReportFilename, TurnkeyProcess, PlatformDeviceIds, ExitCode]() { FScopeLock Lock(>urnkeySection); if (ExitCode == 0 || ExitCode == 10) { TArray Contents; if (FFileHelper::LoadFileToStringArray(Contents, *ReportFilename)) { for (FString& Line : Contents) { FName PlatformName; FString DDPIDeviceId; FTurnkeySdkInfo SdkInfo; if (GetSdkInfoFromTurnkey(Line, PlatformName, DDPIDeviceId, SdkInfo) == false) { continue; } // skip over non-device lines if (DDPIDeviceId.Len() == 0) { continue; } // we received a device from UAT that we don't know about in the editor. this should never happen since we pass a list of devices to Turnkey, // so this is a logic error if (PerDeviceSdkInfo.Contains(DDPIDeviceId)) { UE_LOG(LogTurnkeySupport, Error, TEXT("Received DeviceId %s from Turnkey, but the engine doesn't know about it."), *DDPIDeviceId); } UE_LOG(LogTurnkeySupport, Log, TEXT("Turnkey Device: %s"), *Line); PerDeviceSdkInfo[DDPIDeviceId] = SdkInfo; UE_LOG(LogTurnkeySupport, Log, TEXT("[TEST] Turnkey Device: %s - %d, Installed: %s, Allowed: %s-%s"), *DDPIDeviceId, (int)SdkInfo.Status, *SdkInfo.InstalledVersion, *SdkInfo.MinAllowedVersion, *SdkInfo.MaxAllowedVersion); } } } for (const FString& Id : PlatformDeviceIds) { FTurnkeySdkInfo& SdkInfo = PerDeviceSdkInfo[ConvertToDDPIDeviceId(Id)]; if (SdkInfo.Status == ETurnkeyPlatformSdkStatus::Querying) { SdkInfo.Status = ETurnkeyPlatformSdkStatus::Error; SdkInfo.SdkErrorInformation = NSLOCTEXT("Turnkey", "TurnkeyError_DeviceNotReturned", "A device's Sdk status was not returned from Turnkey"); } } // cleanup delete TurnkeyProcess; IFileManager::Get().Delete(*ReportFilename); }); }); // run it TurnkeyProcess->Launch(); } FTurnkeySdkInfo FTurnkeySupportModule::GetSdkInfo(FName PlatformName, bool bBlockIfQuerying) const { FScopeLock Lock(>urnkeySection); // return the status, or Unknown info if not known return PerPlatformSdkInfo.FindRef(ConvertToDDPIPlatform(PlatformName)); } FTurnkeySdkInfo FTurnkeySupportModule::GetSdkInfoForDeviceId(const FString& DeviceId) const { FScopeLock Lock(>urnkeySection); // return the status, or Unknown info if not known return PerDeviceSdkInfo.FindRef(ConvertToDDPIDeviceId(DeviceId)); } void FTurnkeySupportModule::ClearDeviceStatus(FName PlatformName) { FScopeLock Lock(>urnkeySection); FString Prefix = ConvertToDDPIPlatform(PlatformName.ToString()) + "@"; for (auto& Pair : PerDeviceSdkInfo) { if (PlatformName == NAME_None || Pair.Key.StartsWith(Prefix)) { Pair.Value.Status = ETurnkeyPlatformSdkStatus::Unknown; } } } void FTurnkeySupportModule::StartupModule( ) { } void FTurnkeySupportModule::ShutdownModule( ) { } #undef LOCTEXT_NAMESPACE #if 0 // PACKAGING STUFF THAT HASN'T COME OVER GUnrealEd->CancelPlayingViaLauncher(); SaveAll(); // does the project have any code? FGameProjectGenerationModule& GameProjectModule = FModuleManager::LoadModuleChecked(TEXT("GameProjectGeneration")); bool bProjectHasCode = GameProjectModule.Get().ProjectHasCodeFiles(); const PlatformInfo::FTargetPlatformInfo* const PlatformInfo = PlatformInfo::FindPlatformInfo(InPlatformInfoName); check(PlatformInfo); if (FInstalledPlatformInfo::Get().IsPlatformMissingRequiredFile(PlatformInfo->DataDrivenPlatformInfo->UBTPlatformString)) { if (!FInstalledPlatformInfo::OpenInstallerOptions()) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("MissingPlatformFilesPackage", "Missing required files to package this platform.")); } return; } if (UGameMapsSettings::GetGameDefaultMap().IsEmpty()) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("MissingGameDefaultMap", "No Game Default Map specified in Project Settings > Maps & Modes.")); return; } if (/*PlatformInfo->DataDrivenPlatformInfo->GetSdkStatus() != ETurnkeyPlatformSdkStatus::Valid ||*/ (bProjectHasCode && PlatformInfo->DataDrivenPlatformInfo->bUsesHostCompiler && !FSourceCodeNavigation::IsCompilerAvailable())) { if (!ShowBadSDKDialog(PlatformInfo->IniPlatformName)) { // IMainFrameModule& MainFrameModule = FModuleManager::GetModuleChecked(TEXT("MainFrame")); // MainFrameModule.BroadcastMainFrameSDKNotInstalled(PlatformInfo->Name.ToString(), PlatformInfo->DataDrivenPlatformInfo->SDKTutorial); TArray ParamArray; ParamArray.Add(FAnalyticsEventAttribute(TEXT("Time"), 0.0)); FEditorAnalytics::ReportEvent(TEXT("Editor.Package.Failed"), PlatformInfo->Name.ToString(), bProjectHasCode, EAnalyticsErrorCodes::SDKNotFound, ParamArray); return; } } UProjectPackagingSettings* PackagingSettings = Cast(UProjectPackagingSettings::StaticClass()->GetDefaultObject()); const UProjectPackagingSettings::FConfigurationInfo& ConfigurationInfo = UProjectPackagingSettings::ConfigurationInfo[(int)PackagingSettings->BuildConfiguration]; bool bAssetNativizationEnabled = (PackagingSettings->BlueprintNativizationMethod != EProjectPackagingBlueprintNativizationMethod::Disabled); const ITargetPlatform* const Platform = GetTargetPlatformManager()->FindTargetPlatform(PlatformInfo->Name.ToString()); { if (Platform) { FString NotInstalledTutorialLink; FString DocumentationLink; FText CustomizedLogMessage; int32 Result = Platform->CheckRequirements(bProjectHasCode, ConfigurationInfo.Configuration, bAssetNativizationEnabled, NotInstalledTutorialLink, DocumentationLink, CustomizedLogMessage); // report to analytics FEditorAnalytics::ReportBuildRequirementsFailure(TEXT("Editor.Package.Failed"), PlatformInfo->Name.ToString(), bProjectHasCode, Result); // report to main frame bool UnrecoverableError = false; // report to message log if ((Result & ETargetPlatformReadyStatus::SDKNotFound) != 0) { AddMessageLog( LOCTEXT("SdkNotFoundMessage", "Software Development Kit (SDK) not found."), CustomizedLogMessage.IsEmpty() ? FText::Format(LOCTEXT("SdkNotFoundMessageDetail", "Please install the SDK for the {0} target platform!"), Platform->DisplayName()) : CustomizedLogMessage, NotInstalledTutorialLink, DocumentationLink ); UnrecoverableError = true; } if ((Result & ETargetPlatformReadyStatus::LicenseNotAccepted) != 0) { AddMessageLog( LOCTEXT("LicenseNotAcceptedMessage", "License not accepted."), CustomizedLogMessage.IsEmpty() ? LOCTEXT("LicenseNotAcceptedMessageDetail", "License must be accepted in project settings to deploy your app to the device.") : CustomizedLogMessage, NotInstalledTutorialLink, DocumentationLink ); UnrecoverableError = true; } if ((Result & ETargetPlatformReadyStatus::ProvisionNotFound) != 0) { AddMessageLog( LOCTEXT("ProvisionNotFoundMessage", "Provision not found."), CustomizedLogMessage.IsEmpty() ? LOCTEXT("ProvisionNotFoundMessageDetail", "A provision is required for deploying your app to the device.") : CustomizedLogMessage, NotInstalledTutorialLink, DocumentationLink ); UnrecoverableError = true; } if ((Result & ETargetPlatformReadyStatus::SigningKeyNotFound) != 0) { AddMessageLog( LOCTEXT("SigningKeyNotFoundMessage", "Signing key not found."), CustomizedLogMessage.IsEmpty() ? LOCTEXT("SigningKeyNotFoundMessageDetail", "The app could not be digitally signed, because the signing key is not configured.") : CustomizedLogMessage, NotInstalledTutorialLink, DocumentationLink ); UnrecoverableError = true; } if ((Result & ETargetPlatformReadyStatus::ManifestNotFound) != 0) { AddMessageLog( LOCTEXT("ManifestNotFound", "Manifest not found."), CustomizedLogMessage.IsEmpty() ? LOCTEXT("ManifestNotFoundMessageDetail", "The generated application manifest could not be found.") : CustomizedLogMessage, NotInstalledTutorialLink, DocumentationLink ); UnrecoverableError = true; } if ((Result & ETargetPlatformReadyStatus::RemoveServerNameEmpty) != 0 && (bProjectHasCode || (Result & ETargetPlatformReadyStatus::CodeBuildRequired) || (!FApp::GetEngineIsPromotedBuild() && !FApp::IsEngineInstalled()))) { AddMessageLog( LOCTEXT("RemoveServerNameNotFound", "Remote compiling requires a server name. "), CustomizedLogMessage.IsEmpty() ? LOCTEXT("RemoveServerNameNotFoundDetail", "Please specify one in the Remote Server Name settings field.") : CustomizedLogMessage, NotInstalledTutorialLink, DocumentationLink ); UnrecoverableError = true; } if ((Result & ETargetPlatformReadyStatus::CodeUnsupported) != 0) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("NotSupported_SelectedPlatform", "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release.")); UnrecoverableError = true; } else if ((Result & ETargetPlatformReadyStatus::PluginsUnsupported) != 0) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("NotSupported_ThirdPartyPlugins", "Sorry, packaging a project with third-party plugins is currently not supported for the selected platform. This feature may be available in a future release.")); UnrecoverableError = true; } if (UnrecoverableError) { return; } } } if (!FModuleManager::LoadModuleChecked("ProjectTargetPlatformEditor").ShowUnsupportedTargetWarning(PlatformInfo->VanillaInfo->Name)) { return; } void FInternalPlayWorldCommandCallbacks::HandleShowSDKTutorial(FString PlatformName, FString NotInstalledDocLink) { // broadcast this, and assume someone will pick it up IMainFrameModule& MainFrameModule = FModuleManager::GetModuleChecked(TEXT("MainFrame")); MainFrameModule.BroadcastMainFrameSDKNotInstalled(PlatformName, NotInstalledDocLink); } #endif IMPLEMENT_MODULE(FTurnkeySupportModule, TurnkeySupport);