// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "Consumer.h" #include "clang/AST/ASTContext.h" using namespace clang; namespace UnrealCodeAnalyzer { void FConsumer::HandleTranslationUnit(ASTContext& Context) { Visitor.TraverseDecl(Context.getTranslationUnitDecl()); } FConsumer::FConsumer(ASTContext* Context, StringRef InFile) : Visitor(Context, InFile) { } }