// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_LookAt.h" #include "Animation/AnimInstance.h" ///////////////////////////////////////////////////// // UAnimGraphNode_LookAt #define LOCTEXT_NAMESPACE "AnimGraph_LookAt" UAnimGraphNode_LookAt::UAnimGraphNode_LookAt(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_LookAt::GetControllerDescription() const { return LOCTEXT("LookAtNode", "Look At"); } FText UAnimGraphNode_LookAt::GetTooltipText() const { return LOCTEXT("AnimGraphNode_LookAt_Tooltip", "This node allow a bone to trace or follow another bone"); } FText UAnimGraphNode_LookAt::GetNodeTitle(ENodeTitleType::Type TitleType) const { if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneToModify.BoneName == NAME_None)) { return GetControllerDescription(); } // @TODO: the bone can be altered in the property editor, so we have to // choose to mark this dirty when that happens for this to properly work else //if (!CachedNodeTitles.IsTitleCached(TitleType, this)) { FFormatNamedArguments Args; Args.Add(TEXT("ControllerDescription"), GetControllerDescription()); Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName)); // FText::Format() is slow, so we cache this to save on performance if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_LookAt_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this); } else { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_LookAt_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this); } } return CachedNodeTitles[TitleType]; } void UAnimGraphNode_LookAt::Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const { if(SkelMeshComp) { if(FAnimNode_LookAt* ActiveNode = GetActiveInstanceNode(SkelMeshComp->GetAnimInstance())) { ActiveNode->ConditionalDebugDraw(PDI, SkelMeshComp); } } } #undef LOCTEXT_NAMESPACE