// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HTTPServer : ModuleRules { public HTTPServer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/Online/HTTPServer/Public", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Online/HTTPServer/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "HTTP", "Sockets", } ); } }