// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ImageCore : ModuleRules { public ImageCore(ReadOnlyTargetRules Target) : base(Target) { // include only, no link : // for TextureDefines.h : PrivateIncludePathModuleNames.AddRange(new string[] { "Engine", }); PrivateDependencyModuleNames.Add("ColorManagement"); PrivateDependencyModuleNames.Add("CoreUObject"); // for TextureDefines.h PublicDependencyModuleNames.Add("Core"); } }