// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryFramework : ModuleRules { public GeometryFramework(ReadOnlyTargetRules Target) : base(Target) { //PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; // this is required for raytracing suppport? PublicIncludePaths.Add("../Shaders/Shared"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "PhysicsCore", "InteractiveToolsFramework", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "GeometryCore", "MeshConversion" } ); } }