// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // ue #include "Misc/Optional.h" #include "Containers/UnrealString.h" // librtc #include "AudioTypes.h" namespace LibRtc { struct FConfiguration { struct FData { static constexpr const TCHAR* kDefaultStunServerUrl = TEXT("stun:stun.l.google.com:19302"); FString StunServerUrl = kDefaultStunServerUrl; TOptional CustomAudioCodec; }; static FData& Get() { static FData Instance; return Instance; } }; }