// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #if PLATFORM_WINDOWS #include "AudioEncoderFactory.h" namespace AVEncoder { class FWmfAudioEncoderFactory : public FAudioEncoderFactory { public: FWmfAudioEncoderFactory(); ~FWmfAudioEncoderFactory() override; const TCHAR* GetName() const override; TArray GetSupportedCodecs() const override; TUniquePtr CreateEncoder(const FString& Codec) override; private: }; } #endif //PLATFORM_WINDOWS