// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealVirtualizationTool : ModuleRules { public UnrealVirtualizationTool(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Virtualization", "Projects", "ApplicationCore", "SourceControl", "PerforceSourceControl" }); PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include } }