// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Timespan.h" /** * Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return a blank string. * * @param InClassName Class Name with a prefix to be stripped */ FString GetClassNameWithPrefixRemoved(const FString& InClassName); /** * Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return unchanged string. * * @param InClassName Class Name with a prefix to be stripped */ FString GetClassNameWithoutPrefix(FString InClassNameOrFilename); /** * Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string. * * @param InClassName Name w/ potential prefix to check */ FString GetClassPrefix(const FString& InClassName); /** * Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string. * * @param InClassName Name w/ potential prefix to check * @param out bIsLabeledDeprecated Reference param set to True if the class name is marked as deprecated */ FString GetClassPrefix(const FString& InClassName, bool& bIsLabeledDeprecated); /** * Generates hash for text, ignoring characters such as \r and the terminating \0 * * @param InText Text to digest * @return Hash generated for the specified text buffer */ uint32 GenerateTextHash(const TCHAR* InText);