// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelAssetEditorCommands.h" #include "Framework/Commands/InputChord.h" #define LOCTEXT_NAMESPACE "FLevelAssetEditorModule" void FLevelAssetEditorCommands::RegisterCommands() { UI_COMMAND(OpenPluginWindow, "Level Asset Editor", "Bring up an experiment level editor window", EUserInterfaceActionType::Button, FInputChord()); } #undef LOCTEXT_NAMESPACE