// Copyright Epic Games, Inc. All Rights Reserved. #include "DataLayer/DataLayerDragDropOp.h" #include "GameFramework/Actor.h" #include "Textures/SlateIcon.h" #include "ClassIconFinder.h" #include "Algo/Transform.h" void FDataLayerDragDropOp::Construct() { const FSlateBrush* Icon = FAppStyle::GetBrush(TEXT("DataLayer.Editor")); if (DataLayerDragDropInfos.Num() == 1) { SetToolTip(FText::FromString(DataLayerDragDropInfos[0].DataLayerShortName), Icon); } else { FText Text = FText::Format(NSLOCTEXT("FDataLayerDragDropOp", "MultipleFormat", "{0} DataLayers"), DataLayerDragDropInfos.Num()); SetToolTip(Text, Icon); } SetupDefaults(); FDecoratedDragDropOp::Construct(); } void FDataLayerActorMoveOp::Construct() { // Set text and icon TArray< TWeakObjectPtr< AActor > > Actors; Algo::TransformIf(DataLayerActorMoveElements, Actors, [](const FDataLayerActorMoveElement& MoveElement) { return MoveElement.Key.IsValid(); }, [](const FDataLayerActorMoveElement& MoveElement) { return MoveElement.Key; }); UClass* CommonSelClass = nullptr; const FSlateBrush* Icon = FClassIconFinder::FindIconForActors(Actors, CommonSelClass); if (DataLayerActorMoveElements.Num() == 1) { SetToolTip(FText::FromString(DataLayerActorMoveElements[0].Key->GetActorLabel()), Icon); } else { const FText Text = FText::Format(NSLOCTEXT("FDataLayerActorDragDropOp", "FormatActors", "{0} Actors"), DataLayerActorMoveElements.Num()); SetToolTip(Text, Icon); } SetupDefaults(); FDecoratedDragDropOp::Construct(); }