// Copyright Epic Games, Inc. All Rights Reserved. #include "ContentBrowserCommands.h" #define LOCTEXT_NAMESPACE "ContentBrowser" void FContentBrowserCommands::RegisterCommands() { UI_COMMAND(OpenAssetsOrFolders, "Open Assets or Folders", "Opens the selected assets or folders, depending on the selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Enter)); UI_COMMAND(PreviewAssets, "Preview Assets", "Loads the selected assets and previews them if possible", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar)); UI_COMMAND(CreateNewFolder, "Create New Folder", "Creates new folder in selected path", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::N)); UI_COMMAND(SaveSelectedAsset, "Save Selected Asset", "Save the selected asset", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::S)); UI_COMMAND(SaveAllCurrentFolder, "Save All", "Save All in current folder", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::S)); UI_COMMAND(ResaveAllCurrentFolder, "Resave All", "Resave all assets contained in the current folder", EUserInterfaceActionType::Button, FInputChord()); } #undef LOCTEXT_NAMESPACE