// Copyright Epic Games, Inc. All Rights Reserved. #include "BlueprintGraphModule.h" #include "EdGraphSchema_K2.h" #include "BlueprintTypePromotion.h" #include "Modules/ModuleManager.h" IMPLEMENT_MODULE( FBlueprintGraphModule, BlueprintGraph ); void FBlueprintGraphModule::ShutdownModule() { UEdGraphSchema_K2::Shutdown(); FTypePromotion::Shutdown(); }