// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RigVMDeveloper : ModuleRules { public RigVMDeveloper(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RigVM", "VisualGraphUtils", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "Slate", "SlateCore", "MessageLog", "BlueprintGraph" } ); } } }