// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMFunctionEntryNode.h" #include "RigVMModel/RigVMFunctionLibrary.h" FLinearColor URigVMFunctionEntryNode::GetNodeColor() const { if(URigVMGraph* RootGraph = GetRootGraph()) { if(RootGraph->IsA()) { return FLinearColor(FColor::FromHex("CB00FFFF")); } } return FLinearColor(FColor::FromHex("005DFFFF")); } bool URigVMFunctionEntryNode::IsDefinedAsVarying() const { // todo return true; }