// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebAPIBlueprintGraph : ModuleRules { public WebAPIBlueprintGraph(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetRegistry", "AssetTools", "BlueprintGraph", "Core", "CoreUObject", "EditorStyle", "Engine", "GraphEditor", "InputCore", "Json", "Kismet", "KismetCompiler", "KismetWidgets", "Projects", "PropertyEditor", "Slate", "SlateCore", "ToolMenus", "UnrealEd", "WebAPI", } ); } }