// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterLightCardEditor : ModuleRules { public DisplayClusterLightCardEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "AdvancedPreviewScene", "ApplicationCore", "AppFramework", "Core", "CoreUObject", "DisplayCluster", "DisplayClusterConfiguration", "DisplayClusterOperator", "DisplayClusterLightCardEditorShaders", "DisplayClusterScenePreview", "EditorStyle", "Engine", "InputCore", "OpenCV", "OpenCVHelper", "ProceduralMeshComponent", "PropertyEditor", "RenderCore", "Renderer", "RHI", "Slate", "SlateCore", "UnrealEd", "WorkspaceMenuStructure", "ToolWidgets", }); } }