// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ComponentVisualizer.h" class USmartObjectComponent; /** * Visualizer for SmartObjectComponent */ class SMARTOBJECTSEDITORMODULE_API FSmartObjectComponentVisualizer : public FComponentVisualizer { protected: virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override; };