// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ReplicationGraph : ModuleRules { public ReplicationGraph(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add(ModuleDirectory + "/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NetCore", "Engine", "EngineSettings", "PerfCounters" } ); PrivateIncludePaths.AddRange( new string[] { "Private" }); } }