// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Internationalization/Text.h" #include "MetasoundBuilderInterface.h" #include "MetasoundDataFactory.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundLog.h" #include "MetasoundNodeInterface.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundOperatorInterface.h" #include "MetasoundParamHelper.h" #include "MetasoundPrimitives.h" #include "MetasoundTrigger.h" #include "MetasoundVertex.h" #include #define LOCTEXT_NAMESPACE "MetasoundFrontend" namespace Metasound { namespace MetasoundArrayNodesPrivate { // Convenience function for make FNodeClassMetadata of array nodes. METASOUNDFRONTEND_API FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface); // Retrieve the ElementType from an ArrayType template struct TArrayElementType { // Default implementation has Type. }; // ElementType specialization for TArray types. template struct TArrayElementType> { using Type = ElementType; }; } namespace ArrayNodeVertexNames { METASOUND_PARAM(InputArray, "Array", "Input Array.") METASOUND_PARAM(InputLeftArray, "Left Array", "Input Left Array.") METASOUND_PARAM(InputRightArray, "Right Array", "Input Right Array.") METASOUND_PARAM(InputTriggerGet, "Trigger", "Trigger to get value.") METASOUND_PARAM(InputTriggerSet, "Trigger", "Trigger to set value.") METASOUND_PARAM(InputIndex, "Index", "Index in Array.") METASOUND_PARAM(InputStartIndex, "Start Index", "First index to include.") METASOUND_PARAM(InputEndIndex, "End Index", "Last index to include.") METASOUND_PARAM(InputValue, "Value", "Value to set.") METASOUND_PARAM(OutputNum, "Num", "Number of elements in the array.") METASOUND_PARAM(OutputValue, "Element", "Value of element at array index.") METASOUND_PARAM(OutputArrayConcat, "Array", "Array after concatenation.") METASOUND_PARAM(OutputArraySet, "Array", "Array after setting.") METASOUND_PARAM(OutputArraySubset, "Array", "Subset of input array.") }; /** TArrayNumOperator gets the number of elements in an Array. The operator * uses the FNodeFacade and defines the vertex, metadata and vertex interface * statically on the operator class. */ template class TArrayNumOperator : public TExecutableOperator> { public: using FArrayDataReadReference = TDataReadReference; // Declare the vertex interface static const FVertexInterface& GetDefaultInterface() { using namespace ArrayNodeVertexNames; static const FVertexInterface DefaultInterface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputArray)) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputNum)) ) ); return DefaultInterface; } static const FNodeClassMetadata& GetNodeInfo() { auto CreateNodeClassMetadata = []() -> FNodeClassMetadata { const FName DataTypeName = GetMetasoundDataTypeName(); const FName OperatorName = TEXT("Num"); const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ArrayOpArrayNumDisplayNamePattern", "Num ({0})", GetMetasoundDataTypeDisplayText()); const FText NodeDescription = METASOUND_LOCTEXT("ArrayOpArrayNumDescription", "Number of elements in the array"); const FVertexInterface NodeInterface = GetDefaultInterface(); return MetasoundArrayNodesPrivate::CreateArrayNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface); }; static const FNodeClassMetadata Metadata = CreateNodeClassMetadata(); return Metadata; } static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, TArray>& OutErrors) { using namespace ArrayNodeVertexNames; using namespace MetasoundArrayNodesPrivate; const FInputVertexInterface& Inputs = InParams.Node.GetVertexInterface().GetInputInterface(); // Get the input array or construct an empty one. FArrayDataReadReference Array = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputArray), InParams.OperatorSettings); return MakeUnique(Array); } TArrayNumOperator(FArrayDataReadReference InArray) : Array(InArray) , Num(TDataWriteReference::CreateNew()) { // Initialize value for downstream nodes. *Num = Array->Num(); } virtual ~TArrayNumOperator() = default; virtual FDataReferenceCollection GetInputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Inputs; Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputArray), Array); return Inputs; } virtual FDataReferenceCollection GetOutputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Outputs; Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputNum), Num); return Outputs; } void Execute() { *Num = Array->Num(); } private: FArrayDataReadReference Array; TDataWriteReference Num; }; template class TArrayNumNode : public FNodeFacade { public: TArrayNumNode(const FNodeInitData& InInitData) : FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass>()) { } virtual ~TArrayNumNode() = default; }; /** TArrayGetOperator copies a value from the array to the output when * a trigger occurs. Initially, the output value is default constructed and * will remain that way until until a trigger is encountered. */ template class TArrayGetOperator : public TExecutableOperator> { public: using FArrayDataReadReference = TDataReadReference; using ElementType = typename MetasoundArrayNodesPrivate::TArrayElementType::Type; static const FVertexInterface& GetDefaultInterface() { using namespace ArrayNodeVertexNames; static const FVertexInterface DefaultInterface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTriggerGet)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputArray)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputIndex)) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue)) ) ); return DefaultInterface; } static const FNodeClassMetadata& GetNodeInfo() { auto CreateNodeClassMetadata = []() -> FNodeClassMetadata { const FName DataTypeName = GetMetasoundDataTypeName(); const FName OperatorName = TEXT("Get"); const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ArrayOpArrayGetDisplayNamePattern", "Get ({0})", GetMetasoundDataTypeDisplayText()); const FText NodeDescription = METASOUND_LOCTEXT("ArrayOpArrayGetDescription", "Get element at index in array."); const FVertexInterface NodeInterface = GetDefaultInterface(); return MetasoundArrayNodesPrivate::CreateArrayNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface); }; static const FNodeClassMetadata Metadata = CreateNodeClassMetadata(); return Metadata; } static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, TArray>& OutErrors) { using namespace ArrayNodeVertexNames; using namespace MetasoundArrayNodesPrivate; const FInputVertexInterface& Inputs = InParams.Node.GetVertexInterface().GetInputInterface(); // Input Trigger TDataReadReference Trigger = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputTriggerGet), InParams.OperatorSettings); // Input Array FArrayDataReadReference Array = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputArray), InParams.OperatorSettings); // Input Index TDataReadReference Index = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputIndex), InParams.OperatorSettings); return MakeUnique(InParams.OperatorSettings, Trigger, Array, Index); } TArrayGetOperator(const FOperatorSettings& InSettings, TDataReadReference InTrigger, FArrayDataReadReference InArray, TDataReadReference InIndex) : Trigger(InTrigger) , Array(InArray) , Index(InIndex) , Value(TDataWriteReferenceFactory::CreateAny(InSettings)) { } virtual ~TArrayGetOperator() = default; virtual FDataReferenceCollection GetInputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Inputs; Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputTriggerGet), Trigger); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputArray), Array); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputIndex), Index); return Inputs; } virtual FDataReferenceCollection GetOutputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Outputs; Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputValue), Value); return Outputs; } void Execute() { // Only perform get on trigger. if (*Trigger) { const int32 IndexValue = *Index; const ArrayType& ArrayRef = *Array; if ((IndexValue >= 0) && (IndexValue < ArrayRef.Num())) { *Value = ArrayRef[IndexValue]; } else { UE_LOG(LogMetaSound, Error, TEXT("Attempt to get value at invalid index [ArraySize:%d, Index:%d]"), ArrayRef.Num(), IndexValue); } } } private: TDataReadReference Trigger; FArrayDataReadReference Array; TDataReadReference Index; TDataWriteReference Value; }; template class TArrayGetNode : public FNodeFacade { public: TArrayGetNode(const FNodeInitData& InInitData) : FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass>()) { } virtual ~TArrayGetNode() = default; }; /** TArraySetOperator sets an element in an array to a specific value. */ template class TArraySetOperator : public TExecutableOperator> { public: using FArrayDataReadReference = TDataReadReference; using FArrayDataWriteReference = TDataWriteReference; using ElementType = typename MetasoundArrayNodesPrivate::TArrayElementType::Type; static const FVertexInterface& GetDefaultInterface() { using namespace ArrayNodeVertexNames; static const FVertexInterface DefaultInterface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTriggerSet)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputArray)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputIndex)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputValue)) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputArraySet)) ) ); return DefaultInterface; } static const FNodeClassMetadata& GetNodeInfo() { auto CreateNodeClassMetadata = []() -> FNodeClassMetadata { const FName DataTypeName = GetMetasoundDataTypeName(); const FName OperatorName = TEXT("Set"); const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ArrayOpArraySetDisplayNamePattern", "Set ({0})", GetMetasoundDataTypeDisplayText()); const FText NodeDescription = METASOUND_LOCTEXT("ArrayOpArraySetDescription", "Set element at index in array."); const FVertexInterface NodeInterface = GetDefaultInterface(); return MetasoundArrayNodesPrivate::CreateArrayNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface); }; static const FNodeClassMetadata Metadata = CreateNodeClassMetadata(); return Metadata; } static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, TArray>& OutErrors) { using namespace ArrayNodeVertexNames; using namespace MetasoundArrayNodesPrivate; const FInputVertexInterface& Inputs = InParams.Node.GetVertexInterface().GetInputInterface(); TDataReadReference Trigger = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputTriggerSet), InParams.OperatorSettings); FArrayDataReadReference InitArray = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputArray), InParams.OperatorSettings); FArrayDataWriteReference Array = TDataWriteReferenceFactory::CreateExplicitArgs(InParams.OperatorSettings, *InitArray); TDataReadReference Index = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputIndex), InParams.OperatorSettings); TDataReadReference Value = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputValue), InParams.OperatorSettings); return MakeUnique(InParams.OperatorSettings, Trigger, InitArray, Array, Index, Value); } TArraySetOperator(const FOperatorSettings& InSettings, TDataReadReference InTrigger, FArrayDataReadReference InInitArray, FArrayDataWriteReference InArray, TDataReadReference InIndex, TDataReadReference InValue) : OperatorSettings(InSettings) , Trigger(InTrigger) , InitArray(InInitArray) , Array(InArray) , Index(InIndex) , Value(InValue) { } virtual ~TArraySetOperator() = default; virtual FDataReferenceCollection GetInputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Inputs; Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputTriggerSet), Trigger); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputArray), InitArray); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputIndex), Index); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputValue), Value); return Inputs; } virtual FDataReferenceCollection GetOutputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Outputs; Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputArraySet), Array); return Outputs; } void Execute() { if (*Trigger) { const int32 IndexValue = *Index; ArrayType& ArrayRef = *Array; if ((IndexValue >= 0) && (IndexValue < ArrayRef.Num())) { ArrayRef[IndexValue] = *Value; } else { UE_LOG(LogMetaSound, Error, TEXT("Attempt to set value at invalid index [ArraySize:%d, Index:%d]"), ArrayRef.Num(), IndexValue); } } } private: FOperatorSettings OperatorSettings; TDataReadReference Trigger; FArrayDataReadReference InitArray; FArrayDataWriteReference Array; TDataReadReference Index; TDataReadReference Value; }; template class TArraySetNode : public FNodeFacade { public: TArraySetNode(const FNodeInitData& InInitData) : FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass>()) { } virtual ~TArraySetNode() = default; }; /** TArrayConcatOperator concatenates two arrays on trigger. */ template class TArrayConcatOperator : public TExecutableOperator> { public: using FArrayDataReadReference = TDataReadReference; using FArrayDataWriteReference = TDataWriteReference; using ElementType = typename MetasoundArrayNodesPrivate::TArrayElementType::Type; static const FVertexInterface& GetDefaultInterface() { using namespace ArrayNodeVertexNames; static const FVertexInterface DefaultInterface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTriggerGet)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputLeftArray)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputRightArray)) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputArrayConcat)) ) ); return DefaultInterface; } static const FNodeClassMetadata& GetNodeInfo() { auto CreateNodeClassMetadata = []() -> FNodeClassMetadata { const FName DataTypeName = GetMetasoundDataTypeName(); const FName OperatorName = TEXT("Concat"); const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ArrayOpArrayConcatDisplayNamePattern", "Concatenate ({0})", GetMetasoundDataTypeDisplayText()); const FText NodeDescription = METASOUND_LOCTEXT("ArrayOpArrayConcatDescription", "Concatenates two arrays on trigger."); const FVertexInterface NodeInterface = GetDefaultInterface(); return MetasoundArrayNodesPrivate::CreateArrayNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface); }; static const FNodeClassMetadata Metadata = CreateNodeClassMetadata(); return Metadata; } static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, TArray>& OutErrors) { using namespace ArrayNodeVertexNames; using namespace MetasoundArrayNodesPrivate; const FInputVertexInterface& Inputs = InParams.Node.GetVertexInterface().GetInputInterface(); TDataReadReference Trigger = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputTriggerGet), InParams.OperatorSettings); FArrayDataReadReference LeftArray = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputLeftArray), InParams.OperatorSettings); FArrayDataReadReference RightArray = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputRightArray), InParams.OperatorSettings); FArrayDataWriteReference OutArray = TDataWriteReferenceFactory::CreateExplicitArgs(InParams.OperatorSettings); return MakeUnique(Trigger, LeftArray, RightArray, OutArray); } TArrayConcatOperator(TDataReadReference InTrigger, FArrayDataReadReference InLeftArray, FArrayDataReadReference InRightArray, FArrayDataWriteReference InOutArray) : Trigger(InTrigger) , LeftArray(InLeftArray) , RightArray(InRightArray) , OutArray(InOutArray) { } virtual ~TArrayConcatOperator() = default; virtual FDataReferenceCollection GetInputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Inputs; Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputTriggerGet), Trigger); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputLeftArray), LeftArray); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputRightArray), RightArray); return Inputs; } virtual FDataReferenceCollection GetOutputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Outputs; Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputArrayConcat), OutArray); return Outputs; } void Execute() { if (*Trigger) { *OutArray = *LeftArray; OutArray->Append(*RightArray); } } private: TDataReadReference Trigger; FArrayDataReadReference LeftArray; FArrayDataReadReference RightArray; FArrayDataWriteReference OutArray; }; template class TArrayConcatNode : public FNodeFacade { public: TArrayConcatNode(const FNodeInitData& InInitData) : FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass>()) { } virtual ~TArrayConcatNode() = default; }; /** TArraySubsetOperator slices an array on trigger. */ template class TArraySubsetOperator : public TExecutableOperator> { public: using FArrayDataReadReference = TDataReadReference; using FArrayDataWriteReference = TDataWriteReference; using ElementType = typename MetasoundArrayNodesPrivate::TArrayElementType::Type; static const FVertexInterface& GetDefaultInterface() { using namespace ArrayNodeVertexNames; static const FVertexInterface DefaultInterface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputTriggerGet)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputArray)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputStartIndex)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputEndIndex)) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputArraySubset)) ) ); return DefaultInterface; } static const FNodeClassMetadata& GetNodeInfo() { auto CreateNodeClassMetadata = []() -> FNodeClassMetadata { const FName DataTypeName = GetMetasoundDataTypeName(); const FName OperatorName = TEXT("Subset"); const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ArrayOpArraySubsetDisplayNamePattern", "Subset ({0})", GetMetasoundDataTypeDisplayText()); const FText NodeDescription = METASOUND_LOCTEXT("ArrayOpArraySubsetDescription", "Subset array on trigger."); const FVertexInterface NodeInterface = GetDefaultInterface(); return MetasoundArrayNodesPrivate::CreateArrayNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface); }; static const FNodeClassMetadata Metadata = CreateNodeClassMetadata(); return Metadata; } static TUniquePtr CreateOperator(const FCreateOperatorParams& InParams, TArray>& OutErrors) { using namespace ArrayNodeVertexNames; using namespace MetasoundArrayNodesPrivate; const FInputVertexInterface& Inputs = InParams.Node.GetVertexInterface().GetInputInterface(); TDataReadReference Trigger = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputTriggerGet), InParams.OperatorSettings); FArrayDataReadReference InArray = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputArray), InParams.OperatorSettings); TDataReadReference StartIndex = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputStartIndex), InParams.OperatorSettings); TDataReadReference EndIndex = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault(Inputs, METASOUND_GET_PARAM_NAME(InputEndIndex), InParams.OperatorSettings); FArrayDataWriteReference OutArray = TDataWriteReferenceFactory::CreateExplicitArgs(InParams.OperatorSettings); return MakeUnique(Trigger, InArray, StartIndex, EndIndex, OutArray); } TArraySubsetOperator(TDataReadReference InTrigger, FArrayDataReadReference InInputArray, TDataReadReference InStartIndex, TDataReadReference InEndIndex, FArrayDataWriteReference InOutputArray) : Trigger(InTrigger) , InputArray(InInputArray) , StartIndex(InStartIndex) , EndIndex(InEndIndex) , OutputArray(InOutputArray) { } virtual ~TArraySubsetOperator() = default; virtual FDataReferenceCollection GetInputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Inputs; Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputTriggerGet), Trigger); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputArray), InputArray); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputStartIndex), StartIndex); Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputEndIndex), EndIndex); return Inputs; } virtual FDataReferenceCollection GetOutputs() const override { using namespace ArrayNodeVertexNames; FDataReferenceCollection Outputs; Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputArraySubset), OutputArray); return Outputs; } void Execute() { if (*Trigger) { OutputArray->Reset(); const ArrayType& InputArrayRef = *InputArray; const int32 StartIndexValue = FMath::Max(0, *StartIndex); const int32 EndIndexValue = FMath::Min(InputArrayRef.Num(), *EndIndex + 1); if (StartIndexValue < EndIndexValue) { const int32 Num = EndIndexValue - StartIndexValue; OutputArray->Append(&InputArrayRef[StartIndexValue], Num); } } } private: TDataReadReference Trigger; FArrayDataReadReference InputArray; TDataReadReference StartIndex; TDataReadReference EndIndex; FArrayDataWriteReference OutputArray; }; template class TArraySubsetNode : public FNodeFacade { public: TArraySubsetNode(const FNodeInitData& InInitData) : FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass>()) { } virtual ~TArraySubsetNode() = default; }; } // namespace Metasound #undef LOCTEXT_NAMESPACE