// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundFrontendController.h" #include "MetasoundFrontendInvalidController.h" #include "MetasoundFrontendDocumentController.h" namespace Metasound { namespace Frontend { FOutputHandle IOutputController::GetInvalidHandle() { static FOutputHandle Invalid = MakeShared(); return Invalid; } FInputHandle IInputController::GetInvalidHandle() { static FInputHandle Invalid = MakeShared(); return Invalid; } FVariableHandle IVariableController::GetInvalidHandle() { static FVariableHandle Invalid = MakeShared(); return Invalid; } FNodeHandle INodeController::GetInvalidHandle() { static FNodeHandle Invalid = MakeShared(); return Invalid; } FGraphHandle IGraphController::GetInvalidHandle() { static FGraphHandle Invalid = MakeShared(); return Invalid; } FDocumentHandle IDocumentController::GetInvalidHandle() { static FDocumentHandle Invalid = MakeShared(); return Invalid; } FDocumentHandle IDocumentController::CreateDocumentHandle(FDocumentAccessPtr InDocument) { // Create using standard document controller. return FDocumentController::CreateDocumentHandle(InDocument); } FDocumentHandle IDocumentController::CreateDocumentHandle(FMetasoundFrontendDocument& InDocument) { return CreateDocumentHandle(MakeAccessPtr(InDocument.AccessPoint, InDocument)); } FConstDocumentHandle IDocumentController::CreateDocumentHandle(FConstDocumentAccessPtr InDocument) { // Create using standard document controller. return FDocumentController::CreateDocumentHandle(ConstCastAccessPtr(InDocument)); } FConstDocumentHandle IDocumentController::CreateDocumentHandle(const FMetasoundFrontendDocument& InDocument) { return CreateDocumentHandle(MakeAccessPtr(InDocument.AccessPoint, InDocument)); } FDocumentAccess IDocumentAccessor::GetSharedAccess(IDocumentAccessor& InDocumentAccessor) { return InDocumentAccessor.ShareAccess(); } FConstDocumentAccess IDocumentAccessor::GetSharedAccess(const IDocumentAccessor& InDocumentAccessor) { return InDocumentAccessor.ShareAccess(); } } }