// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderPagesEditor : ModuleRules { public RenderPagesEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RemoteControl", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "DesktopPlatform", "EditorStyle", "GraphEditor", "InputCore", "Kismet", "LevelSequence", "MovieRenderPipelineCore", "MovieScene", "Projects", "PropertyEditor", "RenderPages", "RenderPagesDeveloper", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); } }