// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderPagesDeveloper : ModuleRules { public RenderPagesDeveloper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Engine", "GraphEditor", "RenderPages", "Slate", "SlateCore", "UnrealEd", } ); } }