// Copyright Epic Games, Inc. All Rights Reserved. #include "Blueprints/RenderPagesBlueprintCompiler.h" bool UE::RenderPages::FRenderPagesBlueprintCompiler::CanCompile(const UBlueprint* Blueprint) { return false; } void UE::RenderPages::FRenderPagesBlueprintCompiler::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results) {}