// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Graph/ControlRigGraph.h" #include "DataInterfaceGraph_EdGraph.generated.h" class UDataInterfaceGraph_EditorData; namespace UE::DataInterfaceUncookedOnly { struct FUtils; } UCLASS(MinimalAPI) class UDataInterfaceGraph_EdGraph : public UControlRigGraph { GENERATED_BODY() friend class UDataInterfaceGraph_EditorData; // UControlRigGraph interface virtual FRigVMClient* GetRigVMClient() const override; void Initialize(UDataInterfaceGraph_EditorData* InEditorData); };