// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DataInterfaceGraphEditor : ModuleRules { public DataInterfaceGraphEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AssetTools", "DataInterface", "DataInterfaceGraph", "DataInterfaceGraphUncookedOnly", "UnrealEd", "SlateCore", "Slate", "PropertyEditor", "RigVM", "RigVMDeveloper", "ControlRig", "ControlRigDeveloper", "ControlRigEditor", "GraphEditor", } ); } } }