// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InputEditor : ModuleRules { public InputEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "InputEditor/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "EnhancedInput", } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "DetailCustomizations", "Engine", "GraphEditor", "InputBlueprintNodes", "InputCore", "KismetCompiler", "PropertyEditor", "SharedSettingsWidgets", "Slate", "SlateCore", "UnrealEd", "AssetTools", "DeveloperSettings", "EditorSubsystem", } ); } } }