#!/bin/bash cd $(dirname "$0") source SetupDotnet.sh LibPath="$HOME/Library/Unreal Engine/P4VUtils" echo echo Copying P4VUtils files to '$LibPath'... mkdir -p "$LibPath" cp -f ../../../Extras/P4VUtils/Binaries/Mac/* "$LibPath" cp -f ../../../Extras/P4VUtils/P4VUtils.ini "$LibPath" if [ -e ../../../Restricted/NotForLicensees/Extras/P4VUtils ]; then mkdir "$LibPath/NotForLicensees" cp -f ../../../Restricted/NotForLicensees/Extras/P4VUtils/* "$LibPath/NotForLicensees/" fi echo echo Installing P4VUtils into p4v... dotnet "$LibPath/P4VUtils.dll" install