#!/bin/bash # Copyright Epic Games, Inc. All Rights Reserved. # Fix Mono and engine dependencies if needed START_DIR=`pwd` cd "$1" export HOST_ARCH=x86_64-unknown-linux-gnu bash FixMonoFiles.sh bash FixDependencyFiles.sh IS_MONO_INSTALLED=0 IS_MS_BUILD_AVAILABLE=0 MONO_VERSION_PATH=$(command -v mono) || true if [ "$UE_USE_SYSTEM_MONO" == "1" ] && [ ! $MONO_VERSION_PATH == "" ] && [ -f $MONO_VERSION_PATH ]; then # If Mono is installed, check if it's 5.0 or higher MONO_VERSION_PREFIX="Mono JIT compiler version " MONO_VERSION_PREFIX_LEN=${#MONO_VERSION_PREFIX} MONO_VERSION=`"${MONO_VERSION_PATH}" --version |grep "$MONO_VERSION_PREFIX"` MONO_VERSION=(`echo ${MONO_VERSION:MONO_VERSION_PREFIX_LEN} |tr '.' ' '`) if [ ${MONO_VERSION[0]} -ge 5 ]; then if [ ${MONO_VERSION[1]} -ge 0 ] || [ ${MONO_VERSION[2]} -ge 2 ]; then IS_MONO_INSTALLED=1 # see if msbuild is installed MS_BUILD_PATH=`which msbuild` || true if [ -f "$MS_BUILD_PATH" ]; then IS_MS_BUILD_AVAILABLE=1 echo "Running system mono/msbuild, version: ${MONO_VERSION}" else echo "Running system mono, version: ${MONO_VERSION}" fi fi fi fi # Setup bundled Mono if cannot use installed one if [ $IS_MONO_INSTALLED -eq 0 ]; then echo Setting up Mono CUR_DIR=`pwd` export UE_MONO_DIR=$CUR_DIR/../../../Binaries/ThirdParty/Mono/Linux export PATH=$UE_MONO_DIR/bin:$PATH export MONO_PATH=$UE_MONO_DIR/lib/mono/4.5:$MONO_PATH export MONO_CFG_DIR=$UE_MONO_DIR/etc export LD_LIBRARY_PATH=$UE_MONO_DIR/$HOST_ARCH/lib:$LD_LIBRARY_PATH else export IS_MONO_INSTALLED=$IS_MONO_INSTALLED export IS_MS_BUILD_AVAILABLE=$IS_MS_BUILD_AVAILABLE fi cd "$START_DIR"