// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "EnvironmentQueryGraphNode_Test.generated.h" UCLASS() class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode { GENERATED_UCLASS_BODY() /** weight percent for display */ UPROPERTY() float TestWeightPct; /** weight is passed as named param */ UPROPERTY() uint32 bHasNamedWeight : 1; /** toggles test */ UPROPERTY() uint32 bTestEnabled : 1; UPROPERTY() class UEnvironmentQueryGraphNode_Option* ParentNode; virtual void PostPlacedNewNode() override; virtual void DestroyNode() override; virtual bool IsSubNode() const override { return true; } virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetDescription() const override; void SetDisplayedWeight(float Pct, bool bNamed); };