// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HotReload : ModuleRules { public HotReload(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Core", "CoreUObject", "DirectoryWatcher", "DesktopPlatform" // ... add other public dependencies that you statically link with here ... } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); } } }