// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Misc/MessageDialog.h" #include "HAL/FileManager.h" #include "Misc/CoreMisc.h" #include "Misc/CommandLine.h" #include "Misc/FileHelper.h" #include "Misc/Paths.h" #include "Misc/Guid.h" #include "Misc/ScopeLock.h" #include "Async/TaskGraphInterfaces.h" #include "Async/Async.h" #include "DerivedDataCacheInterface.h" #include "DerivedDataBackendInterface.h" #include "DDCCleanup.h" #include "ProfilingDebugging/CookStats.h" #include "DerivedDataCacheUsageStats.h" #define MAX_BACKEND_KEY_LENGTH (120) #define MAX_BACKEND_NUMBERED_SUBFOLDER_LENGTH (9) #if PLATFORM_LINUX // PATH_MAX on Linux is 4096 (getconf PATH_MAX /, also see limits.h), so this value can be larger (note that it is still arbitrary). // This should not affect sharing the cache between platforms as the absolute paths will be different anyway. #define MAX_CACHE_DIR_LEN (3119) #else #define MAX_CACHE_DIR_LEN (119) #endif // PLATFORM_LINUX #define MAX_CACHE_EXTENTION_LEN (4) FString BuildPathForCacheKey(const TCHAR* CacheKey) { FString Key = FString(CacheKey).ToUpper(); for (int32 i = 0; i < Key.Len(); i++) { check(FChar::IsAlnum(Key[i]) || FChar::IsUnderscore(Key[i]) || Key[i] == L'$'); } uint32 Hash = FCrc::StrCrc_DEPRECATED(*Key); // this creates a tree of 1000 directories FString HashPath = FString::Printf(TEXT("%1d/%1d/%1d/"), (Hash / 100) % 10, (Hash / 10) % 10, Hash % 10); return HashPath / Key + TEXT(".udd"); } /** * Helper function to get the value of parsed bool as the return value **/ bool GetParsedBool(const TCHAR* Stream, const TCHAR* Match) { bool bValue = 0; FParse::Bool(Stream, Match, bValue); return bValue; } /** Delete the old files in a directory **/ void DeleteOldFiles(const TCHAR* Directory, int Age) { // @todo(agrant) the original implementation of this did nothing. Do we need this? } /** * Cache server that uses the OS filesystem * The entire API should be callable from any thread (except the singleton can be assumed to be called at least once before concurrent access). **/ class FFileSystemDerivedDataBackend : public FDerivedDataBackendInterface { public: /** * Constructor that should only be called once by the singleton, grabs the cache path from the ini * @param InCacheDirectory directory to store the cache in * @param bForceReadOnly if true, do not attempt to write to this cache */ FFileSystemDerivedDataBackend(const TCHAR* InCacheDirectory, const TCHAR* InParams, const TCHAR* InAccessLogFileName) : CachePath(InCacheDirectory) , SpeedClass(ESpeedClass::Unknown) , bReadOnly(false) , bTouch(false) , bPurgeTransient(false) , DaysToDeleteUnusedFiles(15) , bDisabled(false) , TotalEstimatedBuildTime(0) { // If we find a platform that has more stingent limits, this needs to be rethought. checkf(MAX_BACKEND_KEY_LENGTH + MAX_CACHE_DIR_LEN + MAX_BACKEND_NUMBERED_SUBFOLDER_LENGTH + MAX_CACHE_EXTENTION_LEN < FPlatformMisc::GetMaxPathLength(), TEXT("Not enough room left for cache keys in max path.")); check(CachePath.Len()); FPaths::NormalizeFilename(CachePath); // Params that override our instance defaults bReadOnly = GetParsedBool(InParams, TEXT("ReadOnly=")); bTouch = GetParsedBool(InParams, TEXT("Touch=")); bPurgeTransient = GetParsedBool(InParams, TEXT("PurgeTransient=")); FParse::Value(InParams, TEXT("UnusedFileAge="), DaysToDeleteUnusedFiles); // Params that are used when setting up our path const bool bClean = GetParsedBool(InParams, TEXT("Clean=")); const bool bFlush = GetParsedBool(InParams, TEXT("Flush=")); // These are used to determine if we kick off a worker to cleanup our cache bool bDeleteUnused = true; // On by default int32 MaxFoldersToClean = -1; int32 MaxFileChecksPerSec = -1; FParse::Bool(InParams, TEXT("DeleteUnused="), bDeleteUnused); if (bDeleteUnused) { FParse::Value(InParams, TEXT("FoldersToClean="), MaxFoldersToClean); FParse::Value(InParams, TEXT("MaxFileChecksPerSec="), MaxFileChecksPerSec); } if (bFlush) { IFileManager::Get().DeleteDirectory(*(CachePath / TEXT("")), false, true); } else if (bClean) { DeleteOldFiles(InCacheDirectory, DaysToDeleteUnusedFiles); } // check latency and speed. Read values should always be valid double ReadSpeedMBs = 0.0; double WriteSpeedMBs = 0.0; double SeekTimeMS = 0.0; /* Speeds faster than this are considered local*/ const float ConsiderFastAtMS = 10; /* Speeds faster than this are ok. Everything else is slow. This value can be overridden in the ini file */ float ConsiderSlowAtMS = 50; FParse::Value(InParams, TEXT("ConsiderSlowAt="), ConsiderSlowAtMS); // can skip the speed test so everything acts as local (e.g. 4.25 and earlier behavior). bool SkipSpeedTest = !WITH_EDITOR || FParse::Param(FCommandLine::Get(), TEXT("ddcskipspeedtest")); if (SkipSpeedTest) { ReadSpeedMBs = 999; WriteSpeedMBs = 999; SeekTimeMS = 0; UE_LOG(LogDerivedDataCache, Log, TEXT("Skipping speed test to %s. Assuming local performance"), *CachePath); } if (!SkipSpeedTest && !RunSpeedTest(ConsiderSlowAtMS * 2, SeekTimeMS, ReadSpeedMBs, WriteSpeedMBs)) { bDisabled = true; UE_LOG(LogDerivedDataCache, Warning, TEXT("No read or write access to %s"), *CachePath); } else { bool bReadTestPassed = ReadSpeedMBs > 0.0; bool bWriteTestPassed = WriteSpeedMBs > 0.0; // if we failed writes mark this as read only bReadOnly = bReadOnly || !bWriteTestPassed; // classify and report on these times if (SeekTimeMS < 1) { SpeedClass = ESpeedClass::Local; } else if (SeekTimeMS <= ConsiderFastAtMS) { SpeedClass = ESpeedClass::Fast; } else if (SeekTimeMS >= ConsiderSlowAtMS) { SpeedClass = ESpeedClass::Slow; } else { SpeedClass = ESpeedClass::Ok; } UE_LOG(LogDerivedDataCache, Display, TEXT("Performance to %s: Latency=%.02fms. RandomReadSpeed=%.02fMBs, RandomWriteSpeed=%.02fMBs. Assigned SpeedClass '%s'"), *CachePath, SeekTimeMS, ReadSpeedMBs, WriteSpeedMBs, LexToString(SpeedClass)); if (SpeedClass <= FDerivedDataBackendInterface::ESpeedClass::Slow && !bReadOnly) { UE_LOG(LogDerivedDataCache, Warning, TEXT("Access to %s appears to be slow. 'Touch' will be disabled and queries/writes will be limited."), *CachePath); bTouch = false; //bReadOnly = true; } if (!bReadOnly) { if (FString(FCommandLine::Get()).Contains(TEXT("Run=DerivedDataCache"))) { bTouch = true; // we always touch files when running the DDC commandlet } // The command line (-ddctouch) enables touch on all filesystem backends if specified. bTouch = bTouch || FParse::Param(FCommandLine::Get(), TEXT("DDCTOUCH")); if (bTouch) { UE_LOG(LogDerivedDataCache, Display, TEXT("Files in %s will be touched."), *CachePath); } if (bDeleteUnused && !FParse::Param(FCommandLine::Get(), TEXT("NODDCCLEANUP")) && FDDCCleanup::Get()) { FDDCCleanup::Get()->AddFilesystem(CachePath, DaysToDeleteUnusedFiles, MaxFoldersToClean, MaxFileChecksPerSec); } } if (IsUsable() && InAccessLogFileName != nullptr && *InAccessLogFileName != 0) { AccessLogWriter.Reset(new FAccessLogWriter(InAccessLogFileName)); } } } bool RunSpeedTest(double InSkipTestsIfSeeksExceedMS, double& OutSeekTimeMS, double& OutReadSpeedMBs, double& OutWriteSpeedMBs) const { // files of increasing size. Most DDC data falls within this range so we don't want to skew by reading // large amounts of data. Ultimately we care most about latency anyway. const int FileSizes[] = { 4, 8, 16, 64, 128, 256 }; const int NumTestFolders = 2; //(0-9) const int FileSizeCount = UE_ARRAY_COUNT(FileSizes); bool bWriteTestPassed = true; bool bReadTestPassed = true; bool bTestDataExists = true; double TotalSeekTime = 0; double TotalReadTime = 0; double TotalWriteTime = 0; int TotalDataRead = 0; int TotalDataWritten = 0; const FString AbsoluteCachePath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*CachePath); if (AbsoluteCachePath.Len() > MAX_CACHE_DIR_LEN) { const FText ErrorMessage = FText::Format(NSLOCTEXT("DerivedDataCache", "PathTooLong", "Cache path {0} is longer than {1} characters...please adjust [DerivedDataBackendGraph] paths to be shorter (this leaves more room for cache keys)."), FText::FromString(AbsoluteCachePath), FText::AsNumber(MAX_CACHE_DIR_LEN)); FMessageDialog::Open(EAppMsgType::Ok, ErrorMessage); UE_LOG(LogDerivedDataCache, Fatal, TEXT("%s"), *ErrorMessage.ToString()); } TArray Paths; TArray MissingFiles; MissingFiles.Reserve(NumTestFolders * FileSizeCount); const FString TestDataPath = FPaths::Combine(CachePath, TEXT("TestData")); // create an upfront map of paths to data size in bytes // create the paths we'll use. /0/TestData.dat, /1/TestData.dat etc. If those files don't exist we'll // create them which will likely give an invalid result when measuring them now but not in the future... TMap TestFileEntries; for (int iSize = 0; iSize < FileSizeCount; iSize++) { // make sure we dont stat/read/write to consecuting files in folders for (int iFolder = 0; iFolder < NumTestFolders; iFolder++) { int FileSizeKB = FileSizes[iSize]; FString Path = FPaths::Combine(CachePath, TEXT("TestData"), *FString::FromInt(iFolder), *FString::Printf(TEXT("TestData_%dkb.dat"), FileSizeKB)); TestFileEntries.Add(Path, FileSizeKB * 1024); } } // measure latency by checking for the presence of all these files. We'll also track which don't exist.. const double StatStartTime = FPlatformTime::Seconds(); int TotalStatChecks = 0; FDateTime CurrentTime = FDateTime::Now(); for (auto& KV : TestFileEntries) { FFileStatData StatData = IFileManager::Get().GetStatData(*KV.Key); if (!StatData.bIsValid || StatData.FileSize != KV.Value) { MissingFiles.Add(KV.Key); } } // save total stat time TotalSeekTime = (FPlatformTime::Seconds() - StatStartTime); // calculate seek time here OutSeekTimeMS = (TotalSeekTime / TestFileEntries.Num()) * 1000; UE_LOG(LogDerivedDataCache, Verbose, TEXT("Stat tests to %s took %.02f seconds"), *CachePath, TotalSeekTime); // if seek times are very slow do a single read/write test just to confirm access /*if (OutSeekTimeMS >= InSkipTestsIfSeeksExceedMS) { UE_LOG(LogDerivedDataCache, Warning, TEXT("Limiting read/write speed tests due to seek times of %.02f exceeding %.02fms. Values will be inaccurate."), OutSeekTimeMS, InSkipTestsIfSeeksExceedMS); FString Path = TestFileEntries.begin()->Key; int Size = TestFileEntries.begin()->Value; TestFileEntries.Reset(); TestFileEntries.Add(Path, Size); }*/ // create any files that were missing if (!bReadOnly) { TArray Data; for (auto& File : MissingFiles) { const int DesiredSize = TestFileEntries[File]; Data.SetNumUninitialized(DesiredSize); if (!FFileHelper::SaveArrayToFile(Data, *File)) { // handle the case where something else may have created the path at the same time. This is less about multiple users // and more about things like SCW's / UnrealPak that can spin up multiple instances at once if (!IFileManager::Get().FileExists(*File)) { uint32 ErrorCode = FPlatformMisc::GetLastError(); TCHAR ErrorBuffer[1024]; FPlatformMisc::GetSystemErrorMessage(ErrorBuffer, 1024, ErrorCode); UE_LOG(LogDerivedDataCache, Warning, TEXT("Fail to create %s, derived data cache to this directory will be read only. WriteError: %u (%s)"), *File, ErrorCode, ErrorBuffer); bTestDataExists = false; bWriteTestPassed = false; break; } } } } // now read all sizes from random folders { const int ArraySize = UE_ARRAY_COUNT(FileSizes); TArray TempData; TempData.Empty(FileSizes[ArraySize - 1] * 1024); const double ReadStartTime = FPlatformTime::Seconds(); for (auto& KV : TestFileEntries) { const int FileSize = KV.Value; const FString& FilePath = KV.Key; if (!FFileHelper::LoadFileToArray(TempData, *FilePath)) { uint32 ErrorCode = FPlatformMisc::GetLastError(); TCHAR ErrorBuffer[1024]; FPlatformMisc::GetSystemErrorMessage(ErrorBuffer, 1024, ErrorCode); UE_LOG(LogDerivedDataCache, Warning, TEXT("Fail to read from %s, derived data cache will be disabled. ReadError: %u (%s)"), *FilePath, ErrorCode, ErrorBuffer); bReadTestPassed = false; break; } TotalDataRead += TempData.Num(); } TotalReadTime = FPlatformTime::Seconds() - ReadStartTime; UE_LOG(LogDerivedDataCache, Verbose, TEXT("Read tests %s on %s and took %.02f seconds"), bReadTestPassed ? TEXT("passed") : TEXT("failed"), *CachePath, TotalReadTime); } // do write tests if or read tests passed and our seeks were below the cut-off if (bReadTestPassed && !bReadOnly) { // do write tests but use a unique folder that is cleaned up afterwards FString CustomPath = FPaths::Combine(CachePath, TEXT("TestData"), *FGuid::NewGuid().ToString()); const int ArraySize = UE_ARRAY_COUNT(FileSizes); TArray TempData; TempData.Empty(FileSizes[ArraySize - 1] * 1024); const double WriteStartTime = FPlatformTime::Seconds(); for (auto& KV : TestFileEntries) { const int FileSize = KV.Value; FString FilePath = KV.Key; TempData.SetNumUninitialized(FileSize); FilePath = FilePath.Replace(*CachePath, *CustomPath); if (!FFileHelper::SaveArrayToFile(TempData, *FilePath)) { uint32 ErrorCode = FPlatformMisc::GetLastError(); TCHAR ErrorBuffer[1024]; FPlatformMisc::GetSystemErrorMessage(ErrorBuffer, 1024, ErrorCode); UE_LOG(LogDerivedDataCache, Warning, TEXT("Fail to write to %s, derived data cache will be disabled. ReadError: %u (%s)"), *FilePath, ErrorCode, ErrorBuffer); bWriteTestPassed = false; break; } TotalDataWritten += TempData.Num(); } TotalWriteTime = FPlatformTime::Seconds() - WriteStartTime; UE_LOG(LogDerivedDataCache, Verbose, TEXT("write tests %s on %s and took %.02f seconds"), bWriteTestPassed ? TEXT("passed") : TEXT("failed"), *CachePath, TotalReadTime) // remove the custom path but do it async as this can be slow on remote drives AsyncTask(ENamedThreads::AnyThread, [CustomPath]() { IFileManager::Get().DeleteDirectory(*CustomPath, false, true); }); // check latency and speed. Read values should always be valid const double ReadSpeedMBs = (bReadTestPassed ? (TotalDataRead / TotalReadTime) : 0) / (1024 * 1024); const double WriteSpeedMBs = (bWriteTestPassed ? (TotalDataWritten / TotalWriteTime) : 0) / (1024 * 1024); const double SeekTimeMS = (TotalSeekTime / TestFileEntries.Num()) * 1000; } const double TotalTestTime = FPlatformTime::Seconds() - StatStartTime; UE_LOG(LogDerivedDataCache, Log, TEXT("Speed tests for %s took %.02f seconds"), *CachePath, TotalTestTime); // check latency and speed. Read values should always be valid OutReadSpeedMBs = (bReadTestPassed ? (TotalDataRead / TotalReadTime) : 0) / (1024 * 1024); OutWriteSpeedMBs = (bWriteTestPassed ? (TotalDataWritten / TotalWriteTime) : 0) / (1024 * 1024); return bWriteTestPassed || bReadTestPassed; } /** Return a name for this interface */ virtual FString GetName() const override { return CachePath; } /** return true if the cache is usable **/ bool IsUsable() { return !bDisabled; } /** return true if this cache is writable **/ virtual bool IsWritable() override { return !bReadOnly && !bDisabled; } /** Returns a class of speed for this interface **/ virtual ESpeedClass GetSpeedClass() override { return SpeedClass; } class FAccessLogWriter { public: FAccessLogWriter(const TCHAR* FileName) : Archive(IFileManager::Get().CreateFileWriter(FileName, FILEWRITE_AllowRead)) { } void Append(const TCHAR* CacheKey) { FScopeLock Lock(&CriticalSection); FString CacheKeyStr(CacheKey); if (!CacheKeys.Contains(CacheKeyStr)) { CacheKeys.Add(MoveTemp(CacheKeyStr)); auto FileName = StringCast(*BuildPathForCacheKey(CacheKey)); Archive->Serialize(const_cast(FileName.Get()), FileName.Length()); Archive->Serialize(const_cast(LINE_TERMINATOR_ANSI), sizeof(LINE_TERMINATOR_ANSI) - 1); } } private: TUniquePtr Archive; FCriticalSection CriticalSection; TSet CacheKeys; }; /** * Synchronous test for the existence of a cache item * * @param CacheKey Alphanumeric+underscore key of this cache item * @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc */ virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override { COOK_STAT(auto Timer = UsageStats.TimeProbablyExists()); check(IsUsable()); // if we're a slow device just say we have the data. It's faster to try and fail than it // is to check and succeed. // todo(@agrant: Some types currently use ProbablyExists as a guarantee. Disabling this until those can be // addressed. /* if (GetSpeedClass() <= FDerivedDataBackendInterface::ESpeedClass::Slow) { return true; } */ if (ShouldSimulateMiss(CacheKey)) { return false; } FString Filename = BuildFilename(CacheKey); FFileStatData FileStat = IFileManager::Get().GetStatData(*Filename); if (FileStat.bIsValid) { FDateTime TimeStamp = FileStat.ModificationTime; // Update file timestamp to prevent it from being deleted by DDC Cleanup. if (bTouch || (!bReadOnly && (FDateTime::UtcNow() - TimeStamp).GetDays() > (DaysToDeleteUnusedFiles / 4))) { IFileManager::Get().SetTimeStamp(*Filename, FDateTime::UtcNow()); } if (AccessLogWriter.IsValid()) { AccessLogWriter->Append(CacheKey); } COOK_STAT(Timer.AddHit(0)); } // If not using a shared cache, record a (probable) miss if (!FileStat.bIsValid && !GetDerivedDataCacheRef().GetUsingSharedDDC()) { // store a cache miss FScopeLock ScopeLock(&SynchronizationObject); if (!DDCNotificationCacheTimes.Contains(CacheKey)) { DDCNotificationCacheTimes.Add(CacheKey, FPlatformTime::Seconds()); } } UE_LOG(LogDerivedDataCache, Verbose, TEXT("%s CachedDataProbablyExists=%d for %s"), *GetName(), FileStat.bIsValid, CacheKey); return FileStat.bIsValid; } /** * Synchronous retrieve of a cache item * * @param CacheKey Alphanumeric+underscore key of this cache item * @param OutData Buffer to receive the results, if any were found * @return true if any data was found, and in this case OutData is non-empty */ virtual bool GetCachedData(const TCHAR* CacheKey, TArray& Data) override { COOK_STAT(auto Timer = UsageStats.TimeGet()); check(IsUsable()); FString Filename = BuildFilename(CacheKey); double StartTime = FPlatformTime::Seconds(); if (ShouldSimulateMiss(CacheKey)) { FScopeLock Lock(&MissedKeysCS); UE_LOG(LogDerivedDataCache, Verbose, TEXT("Simulating miss in %s for %s"), *GetName(), CacheKey); DebugMissedKeys.Add(FName(CacheKey)); return false; } if (FFileHelper::LoadFileToArray(Data,*Filename,FILEREAD_Silent)) { double ReadDuration = FPlatformTime::Seconds() - StartTime; double ReadSpeed = (Data.Num() / ReadDuration) / (1024.0 * 1024.0); if(!GIsBuildMachine && ReadDuration > 5.0) { // Slower than 0.5MB/s? UE_CLOG(ReadSpeed < 0.5, LogDerivedDataCache, Warning, TEXT("%s is very slow (%.2fMB/s) when accessing %s, consider disabling it."), *CachePath, ReadSpeed, *Filename); } if (AccessLogWriter.IsValid()) { AccessLogWriter->Append(CacheKey); } UE_LOG(LogDerivedDataCache, Verbose, TEXT("%s: Cache hit on %s (%d bytes, %.02f secs, %.2fMB/s)"), *GetName(), CacheKey, Data.Num(), ReadDuration, ReadSpeed); COOK_STAT(Timer.AddHit(Data.Num())); return true; } UE_LOG(LogDerivedDataCache, Verbose, TEXT("%s: Cache miss on %s"), *GetName(), CacheKey); Data.Empty(); // If not using a shared cache, record a miss if (!GetDerivedDataCacheRef().GetUsingSharedDDC()) { // store a cache miss FScopeLock ScopeLock(&SynchronizationObject); if (!DDCNotificationCacheTimes.Contains(CacheKey)) { DDCNotificationCacheTimes.Add(CacheKey, FPlatformTime::Seconds()); } } return false; } /** * Would we cache this? Say yes so long as we aren't read-only. */ bool WouldCache(const TCHAR* CacheKey, TArrayView InData) override { return IsWritable() && !CachedDataProbablyExists(CacheKey); } /** * Asynchronous, fire-and-forget placement of a cache item * * @param CacheKey Alphanumeric+underscore key of this cache item * @param OutData Buffer containing the data to cache, can be destroyed after the call returns, immediately * @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true */ virtual void PutCachedData(const TCHAR* CacheKey, TArrayView Data, bool bPutEvenIfExists) override { COOK_STAT(auto Timer = UsageStats.TimePut()); check(IsUsable()); if (IsWritable()) { if (AccessLogWriter.IsValid()) { AccessLogWriter->Append(CacheKey); } // don't put anything we pretended didn't exist if (ShouldSimulateMiss(CacheKey)) { return; } if (bPutEvenIfExists || !CachedDataProbablyExists(CacheKey)) { COOK_STAT(Timer.AddHit(Data.Num())); check(Data.Num()); FString Filename = BuildFilename(CacheKey); FString TempFilename(TEXT("temp.")); TempFilename += FGuid::NewGuid().ToString(); TempFilename = FPaths::GetPath(Filename) / TempFilename; bool bResult; { bResult = FFileHelper::SaveArrayToFile(Data, *TempFilename); } if (bResult) { if (IFileManager::Get().FileSize(*TempFilename) == Data.Num()) { bool DoMove = !CachedDataProbablyExists(CacheKey); if (bPutEvenIfExists && !DoMove) { DoMove = true; RemoveCachedData(CacheKey, /*bTransient=*/ false); } if (DoMove) { if (!IFileManager::Get().Move(*Filename, *TempFilename, true, true, false, true)) { UE_LOG(LogDerivedDataCache, Log, TEXT("%s: Move collision, attempt at redundant update, OK %s."), *GetName(),*Filename); } else { UE_LOG(LogDerivedDataCache, Verbose, TEXT("%s: Successful cache put of %s to %s"),*GetName(), CacheKey, *Filename); } } } else { UE_LOG(LogDerivedDataCache, Warning, TEXT("%s: Temp file is short %s!"), *GetName(), *TempFilename); } } else { uint32 ErrorCode = FPlatformMisc::GetLastError(); TCHAR ErrorBuffer[1024]; FPlatformMisc::GetSystemErrorMessage(ErrorBuffer, 1024, ErrorCode); UE_LOG(LogDerivedDataCache, Warning, TEXT("FFileSystemDerivedDataBackend: Could not write temp file %s! Error: %u (%s)"), *TempFilename, ErrorCode, ErrorBuffer); } // if everything worked, this is not necessary, but we will make every effort to avoid leaving junk in the cache if (FPaths::FileExists(TempFilename)) { IFileManager::Get().Delete(*TempFilename, false, false, true); } } else { COOK_STAT(Timer.AddMiss(Data.Num())); UE_LOG(LogDerivedDataCache, Verbose, TEXT("%s skipping put to existing file %s"), *GetName(), CacheKey); } // If not using a shared cache, update estimated build time if (!GetDerivedDataCacheRef().GetUsingSharedDDC()) { FScopeLock ScopeLock(&SynchronizationObject); if (DDCNotificationCacheTimes.Contains(CacheKey)) { // There isn't any way to get exact build times in the DDC code as custom asset processing and async are factors. // So, estimate the asset build time based on the delta between the cache miss and the put TotalEstimatedBuildTime += (FPlatformTime::Seconds() - DDCNotificationCacheTimes[CacheKey]); DDCNotificationCacheTimes.Remove(CacheKey); // If more than 20 seconds has been spent building assets, send out a notification if (TotalEstimatedBuildTime > 20.0f) { // Send out a DDC put notification if we have any subscribers FDerivedDataCacheInterface::FOnDDCNotification& DDCNotificationEvent = GetDerivedDataCacheRef().GetDDCNotificationEvent(); if (DDCNotificationEvent.IsBound()) { TotalEstimatedBuildTime = 0.0f; DECLARE_CYCLE_STAT(TEXT("FSimpleDelegateGraphTask.PutCachedData"), STAT_FSimpleDelegateGraphTask_DDCNotification, STATGROUP_TaskGraphTasks); FSimpleDelegateGraphTask::CreateAndDispatchWhenReady( FSimpleDelegateGraphTask::FDelegate::CreateLambda([DDCNotificationEvent]() { DDCNotificationEvent.Broadcast(FDerivedDataCacheInterface::SharedDDCPerformanceNotification); }), GET_STATID(STAT_FSimpleDelegateGraphTask_DDCNotification), nullptr, ENamedThreads::GameThread); } } } } } else { UE_LOG(LogDerivedDataCache, Verbose, TEXT("%s is read only. Skipping put of %s"), *GetName(), CacheKey); } } void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override { check(IsUsable()); if (IsWritable() && (!bTransient || bPurgeTransient)) { FString Filename = BuildFilename(CacheKey); if (bTransient) { UE_LOG(LogDerivedDataCache,Verbose,TEXT("Deleting transient cached data. Key=%s Filename=%s"),CacheKey,*Filename); } IFileManager::Get().Delete(*Filename, false, false, true); } } virtual void GatherUsageStats(TMap& UsageStatsMap, FString&& GraphPath) override { COOK_STAT(UsageStatsMap.Add(FString::Printf(TEXT("%s: %s.%s"), *GraphPath, TEXT("FileSystem"), *CachePath), UsageStats)); } bool TryToPrefetch(const TCHAR* CacheKey) override { return false; } bool ApplyDebugOptions(FBackendDebugOptions& InOptions) override { DebugOptions = InOptions; return true; } private: FDerivedDataCacheUsageStats UsageStats; /** * Threadsafe method to compute the filename from the cachekey, currently just adds a path and an extension. * * @param CacheKey Alphanumeric+underscore key of this cache item * @return filename built from the cache key */ FString BuildFilename(const TCHAR* CacheKey) { return CachePath / BuildPathForCacheKey(CacheKey); } /** Base path we are storing the cache files in. **/ FString CachePath; /** Class of this cache */ ESpeedClass SpeedClass; /** If true, do not attempt to write to this cache **/ bool bReadOnly; /** If true, CachedDataProbablyExists will update the file timestamps. */ bool bTouch; /** If true, allow transient data to be removed from the cache. */ bool bPurgeTransient; /** Age of file when it should be deleted from DDC cache. */ int32 DaysToDeleteUnusedFiles; /** If true, we failed to write to this directory and it did not contain anything so we should not be used **/ bool bDisabled; /** Object used for synchronization via a scoped lock */ FCriticalSection SynchronizationObject; // DDCNotification metrics /** Map of cache keys to miss times for generating timing deltas */ TMap DDCNotificationCacheTimes; /** The total estimated build time accumulated from cache miss/put deltas */ double TotalEstimatedBuildTime; /** Access log to write to */ TUniquePtr AccessLogWriter; /** Debug Options */ FBackendDebugOptions DebugOptions; /** Keys we ignored due to miss rate settings */ FCriticalSection MissedKeysCS; TSet DebugMissedKeys; bool DidSimulateMiss(const TCHAR* InKey) { if (DebugOptions.RandomMissRate == 0 || DebugOptions.SimulateMissTypes.Num() == 0) { return false; } FScopeLock Lock(&MissedKeysCS); return DebugMissedKeys.Contains(FName(InKey)); } bool ShouldSimulateMiss(const TCHAR* InKey) { // once missed, always missed if (DidSimulateMiss(InKey)) { return true; } if (DebugOptions.ShouldSimulateMiss(InKey)) { FScopeLock Lock(&MissedKeysCS); UE_LOG(LogDerivedDataCache, Verbose, TEXT("Simulating miss in %s for %s"), *GetName(), InKey); DebugMissedKeys.Add(FName(InKey)); return true; } return false; } }; FDerivedDataBackendInterface* CreateFileSystemDerivedDataBackend(const TCHAR* CacheDirectory, const TCHAR* InParams, const TCHAR* InAccessLogFileName /*= nullptr*/) { FFileSystemDerivedDataBackend* FileDDB = new FFileSystemDerivedDataBackend( CacheDirectory, InParams, InAccessLogFileName); if (!FileDDB->IsUsable()) { delete FileDDB; FileDDB = NULL; } return FileDDB; }