// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "Runtime/Core/Public/Features/IModularFeature.h" /** * Interface for viewing/editing source code */ class ISourceCodeAccessor : public IModularFeature { public: /** * Check if we can currently access source code * @return true if source code can be accessed */ virtual bool CanAccessSourceCode() const = 0; /** * Get the name of this source code accessor - used as a unique identifier * @return the name of this accessor */ virtual FName GetFName() const = 0; /** * Get the name text for this source code accessor * @return the name text of this accessor */ virtual FText GetNameText() const = 0; /** * Get the description text for this source code accessor * @return the description text of this accessor */ virtual FText GetDescriptionText() const = 0; /** * Open the code solution for editing * @return true if successful */ virtual bool OpenSolution() = 0; /** * Opens a file in the correct running instance of this code accessor at a line and optionally to a column. * @param FullPath Full path to the file to open * @param LineNumber Line number to open the file at * @param ColumnNumber Column number to open the file at * @return true if successful */ virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) = 0; /** * Opens a group of source files. * @param AbsoluteSourcePaths Array of paths to files to open */ virtual bool OpenSourceFiles(const TArray& AbsoluteSourcePaths) = 0; /** * Saves all open code documents if they need to be saved. * Will block if there is any read-only files open that need to be saved. * @return true if successful */ virtual bool SaveAllOpenDocuments() const = 0; /** * Tick this source code accessor * @param DeltaTime Delta time (in seconds) since the last call to Tick */ virtual void Tick(const float DeltaTime) = 0; };