// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealHeaderTool : ModuleRules { public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateIncludePathModuleNames.AddRange( new string[] { "RHI", "RigVM", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "Projects" } ); bEnableExceptions = true; UnsafeTypeCastWarningLevel = WarningLevel.Error; } }