// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "ComponentVisualizersPrivatePCH.h" #include "SplineComponentVisualizer.h" void FSplineComponentVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) { if (const USplineComponent* SplineComp = Cast(Component)) { } }